Research catalogue
Every entry in the standard Serpulo and Erekir research trees. Mark technologies unlocked in your game to update your research planner.
375 research entries
| Technology | Research cost | Prerequisites & requirements | Progress |
|---|---|---|---|
DetailsUpgrades inputted units to the second tier. Construction cost: 200 Copper Health: 360 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 7,200 Copper 4,100 Lead 3,000 Silicon | Ground FactoryParent technology | Plan |
DetailsCrushes walls, outputting sand indefinitely. Requires power and hydrogen. Efficiency varies based on type of wall. Optionally consumes graphite to increase efficiency. Construction cost: 80 Silicon Health: 950 · 3 × 3 tiles Mining, extraction rates & supply Plan this research | 2,340 Silicon 280 Surge Alloy 2,970 Beryllium 1,350 Tungsten | Advanced Plasma BoreParent technology | Plan |
DetailsA larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. Optionally uses nitrogen to boost efficiency. Construction cost: 100 Silicon Health: 1,040 · 3 × 3 tiles Mining, extraction rates & supply Plan this research | 1,350 Silicon 100 Oxide 2,700 Beryllium 1,080 Tungsten | Impact DrillParent technology | Plan |
DetailsShocks all enemy units and structures that enter its energy field. Repairs all allies. Construction cost: 40 Metaglass Health: 12,000 · Armor: 12 · Speed: 5.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | 42,000 Silicon 37,000 Titanium 32,000 Plastanium | CyerceParent technology | Plan |
AegisErekir · sectorDetailsThis sector contains deposits of tungsten. Research the Impact Drill to mine this resource, and destroy the enemy base in the area. Plan this research | No resource payment | The OnsetParent technology | Plan |
DetailsFires massive charged orbs of fragmentary flak. Requires heating. Construction cost: 250 Graphite Health: 3,520 · 4 × 4 tiles Plan this research | 270 Graphite 180 Silicon 70 Surge Alloy 25 Oxide | SublimateParent technology | Plan |
DetailsProduces air units. Output units can be used directly, or moved into reconstructors for upgrading. Construction cost: 60 Copper Health: 360 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 900 Copper 1,100 Lead 900 Silicon | Ground FactoryParent technology | Plan |
DetailsThe ultimate drill. Requires large amounts of power. Construction cost: 65 Copper Health: 765 · 4 × 4 tiles Mining, extraction rates & supply Plan this research | 2,100 Copper 1,500 Titanium 2,400 Thorium 1,900 Silicon | Laser DrillParent technology | Plan |
DetailsFires long-range homing missiles at enemy targets. Can step over most terrain. Construction cost: 80 Thorium Health: 2,700 · Armor: 7 · Speed: 4.88 tiles/s Unit recipe, stats & upgrade chain Plan this research | 720 Thorium 900 Silicon | Prime RefabricatorParent technology | Plan |
DetailsFires a barrage of bullets at enemy targets. Construction cost: 40 Metaglass Health: 7,200 · Armor: 17 · Speed: 6 tiles/s Unit recipe, stats & upgrade chain Plan this research | 42,000 Silicon 37,000 Titanium 32,000 Plastanium | ZenithParent technology | Plan |
DetailsFires arcs of electricity at ground targets. Construction cost: 50 Copper Health: 260 · 1 × 1 tiles Plan this research | 500 Copper 500 Lead | DuoParent technology | Plan |
| No resource payment | TungstenParent technology | Plan | |
DetailsFires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain. Construction cost: 40 Metaglass Health: 8,000 · Armor: 14 · Speed: 4.65 tiles/s Unit recipe, stats & upgrade chain Plan this research | 42,000 Silicon 37,000 Titanium 32,000 Plastanium | SpiroctParent technology | Plan |
DetailsMoves items forward. Does not accept non-conveyor inputs from the sides. Construction cost: 1 Metaglass Health: 280 · 1 × 1 tiles Plan this research | 80 Metaglass 80 Thorium 80 Plastanium | Plastanium ConveyorParent technology | Plan |
DetailsMoves items forward. Does not accept non-duct inputs from the sides. Construction cost: 2 Beryllium Health: 140 · 1 × 1 tiles Plan this research | 270 Beryllium 90 Tungsten | Duct BridgeParent technology | Plan |
AtlasErekir · sectorDetailsThis sector contains varied terrain and will require a variety of units to attack effectively. Upgraded units may also be necessary to get past certain enemy bases detected here. Research the Electrolyzer and the Tank Refabricator. Plan this research | No resource payment | IntersectParent technology | Plan |
DetailsConcentrates nitrogen from the atmosphere. Requires heat. Construction cost: 150 Silicon Health: 755 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 1,800 Silicon 450 Oxide 2,160 Beryllium | Electric HeaterParent technology | Plan |
AtollsSerpulo · sectorDetails[optional objective] Multiple enemy naval bases have been detected at this location. Utilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts. Plan this research | No resource payment | Extraction OutpostParent technology | Plan |
DetailsFires debilitating orbs of slag at ground targets. Can step over most terrain. Construction cost: 40 Graphite Health: 600 · Armor: 3 · Speed: 4.5 tiles/s Unit recipe, stats & upgrade chain Plan this research | 2,000 Silicon 2,000 Graphite | CrawlerParent technology | Plan |
DetailsFires twisting pairs of bullets at enemy targets. Construction cost: 50 Graphite Health: 1,100 · Armor: 3 · Speed: 15 tiles/s Unit recipe, stats & upgrade chain Plan this research | 540 Silicon 360 Tungsten | Ship RefabricatorParent technology | Plan |
DetailsIncreases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. Construction cost: 500 Thorium Health: 3,050 · 5 × 5 tiles Unit production recipes & operating requirements Plan this research | 12,600 Thorium 2,200 Phase Fabric 3,450 Oxide 2,520 Carbide | Tank AssemblerParent technology | Plan |
BasinErekir · sectorDetailsLarge enemy presence detected in this sector. Build units quickly and capture enemy cores to gain a foothold. Plan this research | No resource payment | AtlasParent technology | Plan |
DetailsStores power in times of surplus energy. Outputs power in times of deficit. Construction cost: 5 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper 600 Lead | Power NodeParent technology | Plan |
DetailsMoves battery power in one direction, but only if the other side has less power stored. Construction cost: 10 Metaglass Health: 40 · 1 × 1 tiles Plan this research | 300 Metaglass 300 Silicon 100 Plastanium | Large Power NodeParent technology | Plan |
DetailsTransmits power over vast distances. Only capable of connecting to adjacent structures or other beam links. Construction cost: 250 Silicon Health: 1,170 · 3 × 3 tiles Plan this research | 8,280 Silicon 480 Phase Fabric 1,680 Surge Alloy 8,280 Beryllium 2,600 Oxide 720 Carbide | Beam TowerParent technology | Plan |
DetailsTransmits power to other blocks orthogonally. Stores a small amount of power. Construction cost: 8 Beryllium Health: 90 · 1 × 1 tiles Plan this research | 4 Beryllium | Turbine CondenserParent technology | Plan |
DetailsTransmits power to other blocks orthogonally. Stores a large amount of power. Long-range. Construction cost: 10 Silicon Health: 810 · 3 × 3 tiles Plan this research | 270 Silicon 810 Beryllium 150 Oxide | Beam NodeParent technology | Plan |
| No resource payment | Core: BastionParent technology | Plan | |
DetailsProtects structures from enemy projectiles. Construction cost: 6 Beryllium Health: 520 · 1 × 1 tiles Plan this research | 180 Beryllium | BreachParent technology | Plan |
Biomass Synthesis FacilitySerpulo · sectorDetailsThe origin of spores. This is the facility in which they were researched and initially produced. Research the technology contained within. Cultivate spores for the production of fuel and plastics. Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. Plan this research | No resource payment | Cratered BattlegroundParent technology | Plan |
| No resource payment | PyratiteParent technology | Plan | |
DetailsA wall that opens when allied ground units are in range. Cannot be manually controlled. Construction cost: 24 Silicon Health: 2,800 · 2 × 2 tiles Plan this research | 630 Silicon 630 Tungsten | Large Tungsten WallParent technology | Plan |
DetailsProduces blast compound from pyratite and spore pods. Construction cost: 30 Lead Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 900 Lead 600 Titanium | Pyratite MixerParent technology | Plan |
DetailsFires piercing bullets at enemy targets. Construction cost: 125 Graphite Health: 1,620 · 3 × 3 tiles Plan this research | 180 Graphite 180 Silicon 180 Beryllium | Core: BastionParent technology | Plan |
DetailsTransports liquids over terrain or buildings. Construction cost: 8 Metaglass Health: 40 · 1 × 1 tiles Plan this research | 200 Metaglass 100 Graphite | Liquid RouterParent technology | Plan |
DetailsTransports items over terrain or buildings. Construction cost: 6 Copper Health: 40 · 1 × 1 tiles Plan this research | 200 Copper 200 Lead | RouterParent technology | Plan |
DetailsFires long-range artillery shells and missiles at enemy targets. Construction cost: 75 Metaglass Health: 910 · Armor: 7 · Speed: 6.38 tiles/s Unit recipe, stats & upgrade chain Plan this research | 6,500 Silicon 4,000 Titanium 2,000 Metaglass | MinkeParent technology | Plan |
DetailsAutomatically rebuilds structures in range and assists other units in construction. Construction cost: 60 Thorium Health: 610 · 3 × 3 tiles Plan this research | 1,710 Thorium 4,680 Silicon 600 Oxide | Regen ProjectorParent technology | Plan |
CalderaErekir · sectorDetailsThe resources detected in this sector are scattered across several islands. Research and deploy drone-based transportation. Plan this research | No resource payment | RavineParent technology | Plan |
DetailsDisplays a simple image with a pre-defined palette. Editable. Construction cost: 10 Silicon Health: 255 · 2 × 2 tiles Plan this research | 270 Silicon 270 Beryllium | Reinforced MessageParent technology | Plan |
| No resource payment | ThoriumParent technology | Plan | |
DetailsFuses graphite and tungsten into carbide. Requires heat. Construction cost: 150 Thorium Health: 900 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 4,680 Thorium 3,330 Tungsten 950 Oxide | Electric HeaterParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 6 Thorium Health: 1,080 · 1 × 1 tiles Plan this research | 180 Thorium 60 Carbide | Tungsten WallParent technology | Plan |
DetailsGenerates power from arkycite and ozone. Construction cost: 40 Graphite Health: 825 · 3 × 3 tiles Generator power, fuels & coolant Plan this research | 1,800 Graphite 900 Tungsten 5 Oxide 1,350 Silicon | Vent CondenserParent technology | Plan |
DetailsFires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. Construction cost: 120 Silicon Health: 1,100 · Armor: 5 · Speed: 4.5 tiles/s Unit recipe, stats & upgrade chain Plan this research | 450 Silicon 360 Tungsten | Mech RefabricatorParent technology | Plan |
DetailsCrushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. Construction cost: 25 Graphite Health: 255 · 2 × 2 tiles Mining, extraction rates & supply Plan this research | 90 Beryllium 36 Graphite | Turbine CondenserParent technology | Plan |
| No resource payment | SandParent technology | Plan | |
DetailsTransforms oil into coal. Construction cost: 30 Lead Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 900 Lead 1,200 Graphite 600 Titanium | Spore PressParent technology | Plan |
DetailsFires long-range fragmenting artillery at enemy targets. Can step over most terrain. Construction cost: 480 Thorium Health: 18,000 · Armor: 9 · Speed: 8.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | 4,320 Thorium 6,480 Silicon 2,700 Beryllium 2,160 Tungsten 1,440 Carbide | TectaParent technology | Plan |
DetailsGenerates power by burning flammable materials, such as coal. Construction cost: 25 Copper Health: 40 · 1 × 1 tiles Generator power, fuels & coolant Plan this research | 700 Copper 400 Lead | Mechanical DrillParent technology | Plan |
DetailsMoves liquids forward. Used in conjunction with pumps and other conduits. Construction cost: 1 Metaglass Health: 45 · 1 × 1 tiles Plan this research | 80 Metaglass | Mechanical PumpParent technology | Plan |
DetailsFires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag. Construction cost: 480 Thorium Health: 22,000 · Armor: 26 · Speed: 3.6 tiles/s Unit recipe, stats & upgrade chain Plan this research | 4,320 Thorium 4,860 Silicon 2,160 Beryllium 1,620 Tungsten 1,440 Carbide | VanquishParent technology | Plan |
DetailsFabricates structures up to 2x2 tiles in size. Construction cost: 50 Silicon Health: 860 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 1,350 Silicon 2,160 Beryllium 1,080 Tungsten | Payload Mass DriverParent technology | Plan |
DetailsStores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader. Construction cost: 100 Titanium Health: 220 · 2 × 2 tiles Plan this research | 3,300 Titanium | RouterParent technology | Plan |
DetailsTransports items forward. Construction cost: 1 Copper Health: 45 · 1 × 1 tiles Plan this research | 5 Copper | Core: ShardParent technology | Plan |
| Available from the start | Available from the start | Starting unlockPlan | |
DetailsProtects structures from enemy projectiles. Construction cost: 6 Copper Health: 320 · 1 × 1 tiles Plan this research | 20 Copper | DuoParent technology | Plan |
| 9,000 Silicon 27,900 Beryllium 22,500 Tungsten 7,000 Oxide 4,200 Carbide | Core: CitadelParent technology | Plan | |
DetailsCore of the base. Armored. Once destroyed, the sector is lost. Construction cost: 1,000 Graphite Health: 4,500 · 4 × 4 tiles Plan this research | Available from the start | Available from the start | Starting unlockPlan |
DetailsCore of the base. Very well armored. Stores more resources than a Bastion core. Construction cost: 4,000 Silicon Health: 16,000 · 5 × 5 tiles Plan this research | 14,400 Silicon 29,700 Beryllium 21,600 Tungsten 3,600 Oxide | Core: BastionParent technology | Plan |
DetailsCore of the base. Well armored. Stores more resources than a Shard. Construction cost: 3,000 Copper Health: 3,500 · 4 × 4 tiles Plan this research | 10,000 Copper 10,000 Lead 6,400 Silicon | Core: ShardParent technology | Plan |
DetailsCore of the base. Extremely well armored. Stores massive amounts of resources. Construction cost: 8,000 Copper Health: 6,000 · 5 × 5 tiles Plan this research | 47,000 Copper 47,000 Lead 21,000 Thorium 28,000 Silicon | Core: FoundationParent technology | Plan |
DetailsCore of the base. Once destroyed, the sector is lost. Construction cost: 1,000 Copper Health: 1,100 · 3 × 3 tiles Plan this research | Available from the start | Available from the start | Starting unlockPlan |
DetailsFires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain. Construction cost: 20 Lead Health: 18,000 · Armor: 14 · Speed: 2.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | 50,000 Silicon 30,000 Plastanium 25,000 Surge Alloy 17,000 Phase Fabric | VelaParent technology | Plan |
Cratered BattlegroundSerpulo · sectorDetailsWater has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. Plan this research | No resource payment | Frozen ForestParent technology | Plan |
DetailsMoves toward enemy targets and self-destructs, causing a large explosion. Construction cost: 10 Coal Health: 150 · Armor: 0 · Speed: 7.5 tiles/s Unit recipe, stats & upgrade chain Plan this research | 400 Silicon 400 Graphite | DaggerParent technology | Plan |
CreviceErekir · sectorDetailsThe enemy will send fierce attack forces to take out your base in this sector. Developing carbide and the Pyrolysis Generator may be imperative for survival. Plan this research | No resource payment | StrongholdParent technology | Plan |
CrossroadsErekir · sectorDetailsThe enemy bases in this sector have been established in varying terrain. Research different units to adapt. Additionally, some bases are protected by shields. Figure out how they are powered. Plan this research | No resource payment | SiegeParent technology | Plan |
| No resource payment | TitaniumParent technology | Plan | |
DetailsMixes water and fine titanium powder to produce cryofluid. Construction cost: 65 Lead Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 2,100 Lead 1,900 Titanium 1,200 Silicon | MelterParent technology | Plan |
DetailsCultivates tiny concentrations of atmospheric spores into spore pods. Construction cost: 25 Copper Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 700 Copper 700 Lead 300 Silicon | Pneumatic DrillParent technology | Plan |
DetailsUsed for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. Plan this research | No resource payment | HydrogenParent technology | Plan |
DetailsSynthesizes cyanogen from arkycite and graphite. Requires heat. Construction cost: 120 Silicon Health: 1,150 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 3,690 Silicon 4,320 Beryllium 600 Oxide 780 Carbide | Atmospheric ConcentratorParent technology | Plan |
DetailsFires explosive clumps of flak at nearby enemies. Construction cost: 200 Copper Health: 1,305 · 3 × 3 tiles Plan this research | 7,200 Copper 4,300 Titanium 2,600 Plastanium | SwarmerParent technology | Plan |
DetailsFires seeking cluster-missiles at enemy targets. Repairs allied units. Construction cost: 40 Metaglass Health: 870 · Armor: 6 · Speed: 6.45 tiles/s Unit recipe, stats & upgrade chain Plan this research | 6,500 Silicon 4,000 Titanium 2,000 Metaglass | OxynoeParent technology | Plan |
DetailsFires standard bullets at enemy targets. Construction cost: 10 Lead Health: 150 · Armor: 0 · Speed: 3.75 tiles/s Unit recipe, stats & upgrade chain Plan this research | 5 Silicon 5 Lead | Ground FactoryParent technology | Plan |
DetailsDeconstructs inputted structures and units. Returns 100% of the build cost. Holds items into seperate item capacities. Construction cost: 50 Graphite Health: 755 · 3 × 3 tiles Plan this research | 1,350 Graphite 1,980 Silicon 1,980 Beryllium 350 Oxide | ConstructorParent technology | Plan |
Desolate RiftSerpulo · sectorDetailsAn extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Build air and ground defenses as soon as possible. Do not be fooled by the infrequent nature of enemy attacks. Plan this research | No resource payment | Impact 0078Parent technology | Plan |
DetailsGenerates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. Construction cost: 70 Copper Health: 360 · 3 × 3 tiles Generator power, fuels & coolant Plan this research | 2,200 Copper 3,300 Lead 1,500 Metaglass 1,500 Titanium 2,100 Silicon | Thermal GeneratorParent technology | Plan |
DetailsFires bursts of bullets in a wide cone. Pushes enemy targets back. Construction cost: 200 Graphite Health: 1,890 · 3 × 3 tiles Plan this research | 6,480 Graphite 6,480 Silicon 4,680 Beryllium 1,350 Tungsten | BreachParent technology | Plan |
DetailsSeparates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. Construction cost: 100 Titanium Health: 465 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 3,300 Titanium 2,600 Thorium 5,200 Silicon 1,200 Plastanium | SeparatorParent technology | Plan |
DetailsFires bursts of flak at aerial targets. Construction cost: 50 Thorium Health: 4,480 · 4 × 4 tiles Plan this research | 1,350 Thorium 6,480 Silicon 11,700 Beryllium 750 Oxide | DiffuseParent technology | Plan |
DetailsFires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets. Construction cost: 300 Graphite Health: 12,000 · Armor: 9 · Speed: 7.5 tiles/s Unit recipe, stats & upgrade chain Plan this research | 2,700 Graphite 4,320 Thorium 7,020 Silicon 2,160 Tungsten 1,440 Carbide | QuellParent technology | Plan |
DetailsDistributes input items to all 8 output directions equally. Construction cost: 4 Copper Health: 160 · 2 × 2 tiles Plan this research | 100 Copper 100 Lead | RouterParent technology | Plan |
DetailsA wall that can be opened and closed. Construction cost: 6 Titanium Health: 400 · 1 × 1 tiles Plan this research | 200 Titanium 100 Silicon | Titanium WallParent technology | Plan |
DetailsMoves items forward. Only capable of storing a single item. Construction cost: 1 Beryllium Health: 90 · 1 × 1 tiles Plan this research | 4 Beryllium | Core: BastionParent technology
| Plan |
DetailsMoves items over structures and terrain. Construction cost: 15 Beryllium Health: 90 · 1 × 1 tiles Plan this research | 90 Beryllium | Duct RouterParent technology | Plan |
DetailsDistributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. Construction cost: 10 Beryllium Health: 90 · 1 × 1 tiles Plan this research | 27 Beryllium | DuctParent technology | Plan |
DetailsUnloads the selected item from the block behind it. Cannot unload from cores. Construction cost: 20 Graphite Health: 120 · 1 × 1 tiles Plan this research | 540 Graphite 540 Silicon 270 Tungsten | Reinforced ContainerParent technology | Plan |
DetailsFires alternating bullets at enemies. Construction cost: 35 Copper Health: 250 · 1 × 1 tiles Plan this research | 50 Copper | Core: ShardParent technology | Plan |
DetailsFires two piercing lasers and a barrage of flak at enemy targets. Construction cost: 40 Metaglass Health: 22,000 · Armor: 22 · Speed: 4.05 tiles/s Unit recipe, stats & upgrade chain Plan this research | 50,000 Silicon 30,000 Plastanium 25,000 Surge Alloy 17,000 Phase Fabric | AntumbraParent technology | Plan |
DetailsApplies heat to structures. Requires large amounts of power. Construction cost: 30 Beryllium Health: 460 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 3,330 Beryllium 3,330 Tungsten 1,850 Oxide | Heat RedirectorParent technology | Plan |
DetailsSplits water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors. Construction cost: 40 Graphite Health: 860 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 1,350 Graphite 1,710 Silicon 4,860 Beryllium 2,790 Tungsten | Silicon Arc FurnaceParent technology | Plan |
DetailsFires pairs of homing bullets at enemy targets. Can float over bodies of liquid. Construction cost: 50 Graphite Health: 600 · Armor: 1 · Speed: 13.5 tiles/s Unit recipe, stats & upgrade chain Plan this research | No resource payment | Ship FabricatorParent technology | Plan |
DetailsAn improved impact drill. Capable of mining thorium. Requires hydrogen. Optionally uses cyanogen to boost efficiency. Construction cost: 150 Thorium Health: 2,500 · 5 × 5 tiles Mining, extraction rates & supply Plan this research | 4,680 Thorium 9,900 Silicon 8,280 Tungsten 300 Oxide | Advanced Plasma BoreParent technology | Plan |
DetailsUpgrades inputted units to the fourth tier. Construction cost: 2,000 Lead Health: 3,035 · 7 × 7 tiles Unit production recipes & operating requirements Plan this research | 92,000 Lead 92,000 Titanium 31,000 Thorium 42,000 Silicon 17,000 Plastanium 24,000 Phase Fabric | Multiplicative ReconstructorParent technology | Plan |
Extraction OutpostSerpulo · sectorDetailsA remote outpost, constructed by the enemy for the purpose of launching resources to other sectors. Cross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. Plan this research | No resource payment | Perilous HarborParent technology | Plan |
Facility 32 MSerpulo · sectorDetailsThis sector contains the moldering remnants of an explosives production facility. Capture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition. Plan this research | No resource payment | Stained MountainsParent technology | Plan |
DetailsFires standard bullets at enemy ground targets. Construction cost: 15 Silicon Health: 70 · Armor: 0 · Speed: 20.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | 7 Silicon | Air FactoryParent technology | Plan |
DetailsGenerates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input. Explodes if insufficient cyanogen is provided. Construction cost: 240 Graphite Health: 2,850 · 5 × 5 tiles Generator power, fuels & coolant Plan this research | 7,920 Graphite 16,200 Silicon 2,870 Surge Alloy 1,300 Oxide 570 Carbide | Pyrolysis GeneratorParent technology | Plan |
DetailsCreates a hexagonal force field around itself, protecting buildings and units inside from damage. Overheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size. Construction cost: 100 Lead Health: 360 · 3 × 3 tiles Plan this research | 3,300 Lead 2,400 Titanium 4,300 Silicon | Mend ProjectorParent technology | Plan |
DetailsFires a large single-target bolt over long distances. Prioritizes enemies with higher max health. Construction cost: 1,000 Copper Health: 2,400 · 4 × 4 tiles Plan this research | 42,000 Copper 24,000 Metaglass 24,000 Silicon 7,200 Plastanium 11,000 Surge Alloy | MeltdownParent technology | Plan |
DetailsFires long-range artillery at enemy ground targets. Construction cost: 10 Lead Health: 900 · Armor: 9 · Speed: 3.23 tiles/s Unit recipe, stats & upgrade chain Plan this research | 6,500 Silicon 4,000 Titanium 2,000 Metaglass | MaceParent technology | Plan |
FrontierSerpulo · sectorDetailsA small enemy outpost has been detected here. Build Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units. Plan this research | No resource payment | Fungal PassParent technology | Plan |
Frozen ForestSerpulo · sectorDetailsEven here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever. Begin the venture into power. Build combustion generators. Learn to use menders. Plan this research | No resource payment | Ground ZeroParent technology | Plan |
Fungal PassSerpulo · sectorDetailsA transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here. Utilize Dagger units. Destroy the enemy outpost. Plan this research | No resource payment | Biomass Synthesis FacilityParent technology | Plan |
DetailsFires three close-range piercing blasts at nearby enemies. Construction cost: 225 Copper Health: 1,980 · 3 × 3 tiles Plan this research | 8,200 Copper 8,200 Graphite 3,300 Thorium | RippleParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 96 Scrap Health: 3,840 · 4 × 4 tiles Plan this research | 3,200 Scrap | Huge Scrap WallParent technology | Plan |
| No resource payment | CoalParent technology | Plan | |
| No resource payment | BerylliumParent technology | Plan | |
DetailsCompresses coal into graphite. Construction cost: 75 Copper Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 2,400 Copper 900 Lead | Mechanical DrillParent technology | Plan |
DetailsProduces ground units. Output units can be used directly, or moved into reconstructors for upgrading. Construction cost: 50 Copper Health: 360 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 700 Copper 2,000 Lead 1,300 Silicon | Core: ShardParent technology | Plan |
Ground ZeroSerpulo · sectorDetailsThe optimal location to begin once more. Low enemy threat. Few resources. Gather as much lead and copper as possible. Move on. Plan this research | Available from the start | Available from the start | Starting unlockPlan |
DetailsFires small shells at ground enemies over long distances. Construction cost: 40 Copper Health: 260 · 1 × 1 tiles Plan this research | 1,200 Copper 500 Graphite | ScatterParent technology | Plan |
DetailsRedirects accumulated heat to other blocks. Construction cost: 10 Graphite Health: 645 · 3 × 3 tiles Plan this research | 2,790 Graphite 2,790 Tungsten | Oxidation ChamberParent technology | Plan |
DetailsSpreads accumulated heat in three output directions. Construction cost: 10 Graphite Health: 645 · 3 × 3 tiles Plan this research | 2,790 Graphite 4,140 Tungsten | Electric HeaterParent technology | Plan |
DetailsDrops clusters of bombs on enemy ground targets. Construction cost: 40 Graphite Health: 340 · Armor: 3 · Speed: 12.38 tiles/s Unit recipe, stats & upgrade chain Plan this research | 2,000 Silicon 2,000 Graphite | FlareParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 54 Scrap Health: 2,160 · 3 × 3 tiles Plan this research | 1,700 Scrap | Large Scrap WallParent technology | Plan |
Humid CoastlineSerpulo · sectorDetailsRemnants of alloy synthesis technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. Plan this research | No resource payment | Salt FlatsParent technology | Plan |
DetailsUsed in resource extraction, unit production and structure repair. Flammable. Plan this research | No resource payment | OzoneParent technology | Plan |
DetailsRuns a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. Construction cost: 450 Lead Health: 520 · 3 × 3 tiles Plan this research | 17,000 Lead 2,400 Thorium 5,200 Silicon 1,500 Surge Alloy | Logic ProcessorParent technology | Plan |
DetailsEmits light. Construction cost: 8 Lead Health: 40 · 1 × 1 tiles Plan this research | 200 Lead 300 Graphite 200 Silicon | Silicon SmelterParent technology | Plan |
Impact 0078Serpulo · sectorDetailsHere lie remnants of the interstellar transport vessel that first entered this system. Salvage as much as possible from the wreckage. Research any intact technology. Plan this research | No resource payment | Tar FieldsParent technology | Plan |
DetailsWhen placed on ore, outputs items in bursts indefinitely. Requires power and water. Optionally uses ozone to boost efficiency. Construction cost: 60 Graphite Health: 1,020 · 4 × 4 tiles Mining, extraction rates & supply Plan this research | 810 Graphite 990 Silicon 1,350 Beryllium | Plasma BoreParent technology | Plan |
DetailsCreates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. Construction cost: 500 Lead Health: 900 · 4 × 4 tiles Generator power, fuels & coolant Plan this research | 19,000 Lead 9,200 Metaglass 15,000 Graphite 3,300 Thorium 11,000 Silicon 9,200 Surge Alloy | Thorium ReactorParent technology | Plan |
DetailsPumps and outputs liquids. Construction cost: 80 Copper Health: 430 · 3 × 3 tiles Mining, extraction rates & supply Plan this research | 2,600 Copper 3,000 Metaglass 1,200 Titanium 1,000 Thorium 900 Silicon | Rotary PumpParent technology | Plan |
DetailsVaporizes any item or liquid it receives. Construction cost: 15 Lead Health: 90 · 1 × 1 tiles Plan this research | 400 Lead 100 Graphite | PulverizerParent technology | Plan |
Infested CanyonsSerpulo · sectorDetailsBeyond the mountains lies a winding river valley, now covered in layers of spore moss. Hold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores. Plan this research | No resource payment | Stained MountainsParent technology | Plan |
DetailsA massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. Construction cost: 16,000 Copper Health: 3,920 · 7 × 7 tiles Plan this research | 92,000 Copper 67,000 Titanium 73,000 Thorium 61,000 Silicon 25,000 Phase Fabric 31,000 Surge Alloy | Landing PadParent technology | Plan |
IntersectErekir · sectorDetailsScans suggest that this sector will be attacked from multiple sides soon after landing. Set up defenses quickly and expand as soon as possible. Mech units will be required for the area's rough terrain. Plan this research | No resource payment | AegisParent technology | Plan |
DetailsSimilar to a standard sorter, but outputs selected items to the sides instead. Construction cost: 2 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper 100 Lead | SorterParent technology | Plan |
DetailsActs as a bridge for two crossing conveyor belts. Construction cost: 3 Copper Health: 30 · 1 × 1 tiles Plan this research | 100 Copper | ConveyorParent technology | Plan |
KarstErekir · sectorDetailsThis sector is rich in resources, but will be attacked by the enemy once a new core lands. Take advantage of the resources and research phase fabric. Plan this research | No resource payment | CrossroadsParent technology | Plan |
DetailsSmelts sand and lead into metaglass. Construction cost: 60 Copper Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 1,900 Copper 900 Lead 900 Graphite | Silicon SmelterParent technology | Plan |
LakeErekir · sectorDetailsThis sector's slag lake greatly limits viable units. A hover unit is the only option. Research the ship fabricator and produce an elude unit as soon as possible. Plan this research | No resource payment | AegisParent technology | Plan |
DetailsCharges and fires powerful beams of energy at ground targets. Construction cost: 60 Copper Health: 1,120 · 2 × 2 tiles Plan this research | 1,900 Copper 2,200 Lead 900 Titanium 1,900 Silicon | ScorchParent technology | Plan |
DetailsReceives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings. Construction cost: 200 Copper Health: 640 · 4 × 4 tiles Plan this research | 7,200 Copper 3,300 Graphite 3,300 Titanium | Launch PadParent technology | Plan |
DetailsStores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery. Construction cost: 50 Lead Health: 360 · 3 × 3 tiles Plan this research | 1,500 Lead 600 Titanium 900 Silicon | BatteryParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 24 Beryllium Health: 2,080 · 2 × 2 tiles Plan this research | 630 Beryllium | Beryllium WallParent technology | Plan |
DetailsDisplays a simple image with a pre-defined palette. Editable. Construction cost: 15 Silicon Health: 665 · 3 × 3 tiles Plan this research | 360 Silicon 70 Surge Alloy 360 Beryllium | CanvasParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 24 Thorium Health: 4,320 · 2 × 2 tiles Plan this research | 630 Thorium 210 Carbide | Carbide WallParent technology | Plan |
DetailsFabricates structures up to 4x4 tiles in size. Construction cost: 80 Thorium Health: 2,500 · 5 × 5 tiles Plan this research | 2,340 Thorium 4,680 Silicon 6,480 Tungsten 1,650 Oxide | DeconstructorParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 24 Copper Health: 1,280 · 2 × 2 tiles Plan this research | 700 Copper | Copper WallParent technology | Plan |
DetailsDeconstructs inputted structures and units. Returns 100% of build cost. Holds items into seperate item capacities. Construction cost: 250 Silicon Health: 3,195 · 5 × 5 tiles Plan this research | 8,280 Silicon 8,280 Beryllium 1,650 Oxide 450 Carbide | DeconstructorParent technology | Plan |
DetailsA wall that can be opened and closed. Construction cost: 24 Titanium Health: 1,600 · 2 × 2 tiles Plan this research | 700 Titanium 400 Silicon | DoorParent technology | Plan |
DetailsDisplays arbitrary graphics from a logic processor. Construction cost: 200 Lead Health: 1,800 · 6 × 6 tiles Plan this research | 7,200 Lead 3,300 Metaglass 5,200 Silicon 2,400 Phase Fabric | Logic DisplayParent technology | Plan |
DetailsLong-range payload transport structure. Shoots received payloads to linked payload mass drivers. Construction cost: 60 Graphite Health: 2,550 · 5 × 5 tiles Plan this research | 1,710 Graphite 4,680 Silicon 60 Phase Fabric 3,690 Tungsten 450 Oxide | Payload UnloaderParent technology | Plan |
DetailsProtects structures from enemy projectiles, reflecting most bullets upon impact. Construction cost: 24 Phase Fabric Health: 2,400 · 2 × 2 tiles Plan this research | 700 Phase Fabric | Phase WallParent technology | Plan |
DetailsProtects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. Construction cost: 8 Metaglass Health: 2,000 · 2 × 2 tiles Plan this research | 200 Metaglass 600 Plastanium | Plastanium WallParent technology | Plan |
DetailsAn advanced power node with greater range. Construction cost: 10 Lead Health: 160 · 2 × 2 tiles Plan this research | 300 Lead 100 Titanium 100 Silicon | Power NodeParent technology | Plan |
DetailsProtects structures from enemy projectiles, periodically releasing electric arcs upon contact. Construction cost: 24 Surge Alloy Health: 4,000 · 2 × 2 tiles Plan this research | 28 Surge Alloy 180 Tungsten | Reinforced Surge WallParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 24 Scrap Health: 960 · 2 × 2 tiles Plan this research | 700 Scrap | Scrap WallParent technology | Plan |
DetailsProvides a small amount of power from the sun. More efficient than the standard solar panel. Construction cost: 60 Lead Health: 450 · 3 × 3 tiles Generator power, fuels & coolant Plan this research | 1,900 Lead 2,200 Silicon 400 Phase Fabric | Solar PanelParent technology | Plan |
DetailsProtects structures from enemy projectiles, periodically releasing electric arcs upon contact. Construction cost: 24 Surge Alloy Health: 3,680 · 2 × 2 tiles Plan this research | 700 Surge Alloy | Surge WallParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 24 Thorium Health: 3,200 · 2 × 2 tiles Plan this research | 700 Thorium | Thorium WallParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 24 Titanium Health: 1,760 · 2 × 2 tiles Plan this research | 700 Titanium | Titanium WallParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 24 Tungsten Health: 2,880 · 2 × 2 tiles Plan this research | 630 Tungsten | Tungsten WallParent technology | Plan |
DetailsAllows drilling even faster through laser technology, but requires power. Capable of mining thorium. Construction cost: 35 Copper Health: 360 · 3 × 3 tiles Mining, extraction rates & supply Plan this research | 1,000 Copper 900 Graphite 600 Titanium 900 Silicon | Pneumatic DrillParent technology | Plan |
DetailsLaunches batches of items to selected sectors. Only accepts one item type at a time. Construction cost: 350 Copper Health: 640 · 4 × 4 tiles Plan this research | 13,000 Copper 11,000 Lead 7,200 Titanium 9,200 Silicon | RouterParent technology | Plan |
| No resource payment | CopperParent technology | Plan | |
DetailsStores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. Construction cost: 15 Metaglass Health: 160 · 2 × 2 tiles Plan this research | 400 Metaglass 300 Titanium | Liquid RouterParent technology | Plan |
DetailsActs as a bridge between two crossing conduits. Construction cost: 8 Metaglass Health: 40 · 1 × 1 tiles Plan this research | 200 Metaglass 100 Graphite | ConduitParent technology | Plan |
DetailsAccepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Construction cost: 2 Metaglass Health: 40 · 1 × 1 tiles Plan this research | 100 Metaglass 100 Graphite | Liquid JunctionParent technology | Plan |
DetailsStores a large amount of liquid. Outputs to all sides, similarly to a liquid router. Construction cost: 40 Metaglass Health: 500 · 3 × 3 tiles Plan this research | 1,200 Metaglass 900 Titanium | Liquid ContainerParent technology | Plan |
Littoral ShipyardSerpulo · sectorDetailsLocated upon the far reaches of the central sea, this naval production facility contains technology for building advanced units. Destroy this facility, and use its technology to further assist in the completion of the final objective. Plan this research | No resource payment | Mycelial BastionParent technology | Plan |
DetailsFires alternating bullets at enemy targets. Construction cost: 90 Silicon Health: 2,100 · Armor: 8 · Speed: 5.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | No resource payment | Tank RefabricatorParent technology | Plan |
DetailsDisplays arbitrary graphics from a logic processor. Construction cost: 100 Lead Health: 360 · 3 × 3 tiles Plan this research | 3,300 Lead 1,500 Metaglass 1,500 Silicon | MessageParent technology | Plan |
DetailsRuns a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. Construction cost: 320 Lead Health: 190 · 2 × 2 tiles Plan this research | 12,000 Lead 1,900 Graphite 1,500 Thorium 2,600 Silicon | SwitchParent technology | Plan |
DetailsFires a continuous slow-moving single-target laser at enemy targets. Construction cost: 200 Graphite Health: 3,360 · 4 × 4 tiles Plan this research | 6,480 Graphite 8,280 Silicon 750 Oxide 900 Carbide | TitanParent technology | Plan |
DetailsFires streams of flame at enemy targets. Construction cost: 10 Lead Health: 550 · Armor: 4 · Speed: 3.75 tiles/s Unit recipe, stats & upgrade chain Plan this research | 2,000 Silicon 2,000 Graphite | DaggerParent technology | Plan |
DetailsFires a barrage of homing laser charges at enemy targets. Requires extensive heating. Construction cost: 500 Graphite Health: 9,250 · 5 × 5 tiles Plan this research | 17,100 Graphite 17,100 Silicon 1,440 Phase Fabric 37,800 Beryllium 2,160 Carbide | ScatheParent technology | Plan |
MarshErekir · sectorDetailsThis sector has an abundance of arkycite, but has limited vents. Build Chemical Combustion Chambers to generate power. Plan this research | No resource payment | BasinParent technology | Plan |
DetailsLong-range item transport structure. Collects batches of items and shoots them to other mass drivers. Construction cost: 125 Lead Health: 430 · 3 × 3 tiles Plan this research | 4,300 Lead 4,300 Titanium 1,500 Thorium 2,400 Silicon | Titanium ConveyorParent technology | Plan |
DetailsAssembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. Construction cost: 600 Thorium Health: 3,600 · 5 × 5 tiles Unit production recipes & operating requirements Plan this research | 21,600 Thorium 37,800 Silicon 19,800 Tungsten 3,600 Oxide 2,160 Carbide | Tank AssemblerParent technology | Plan |
DetailsConstructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. Construction cost: 200 Silicon Health: 860 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 4,140 Silicon 5,400 Beryllium 180 Tungsten | Ship FabricatorParent technology | Plan |
DetailsUpgrades inputted mech units to the second tier. Construction cost: 150 Silicon Health: 860 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 3,510 Silicon 6,210 Beryllium 4,140 Tungsten | Tank RefabricatorParent technology | Plan |
DetailsWhen placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources. Construction cost: 12 Copper Health: 160 · 2 × 2 tiles Mining, extraction rates & supply Plan this research | 10 Copper | Core: ShardParent technology | Plan |
DetailsPumps and outputs liquids. Does not require power. Construction cost: 15 Copper Health: 40 · 1 × 1 tiles Mining, extraction rates & supply Plan this research | 400 Copper 300 Metaglass | Mechanical DrillParent technology | Plan |
DetailsAutomatically repairs damaged structures. Capable of carrying blocks and small ground units. Construction cost: 15 Lead Health: 460 · Armor: 3 · Speed: 18.75 tiles/s Unit recipe, stats & upgrade chain Plan this research | 6,500 Silicon 4,000 Titanium 2,000 Metaglass | PolyParent technology | Plan |
DetailsCharges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. Construction cost: 1,200 Copper Health: 3,200 · 4 × 4 tiles Plan this research | 52,000 Copper 13,000 Lead 11,000 Graphite 12,000 Silicon 12,000 Surge Alloy | LancerParent technology | Plan |
DetailsMelts down scrap into slag. Construction cost: 30 Copper Health: 200 · 1 × 1 tiles Factory inputs, outputs & production rates Plan this research | 900 Copper 1,000 Lead 1,400 Graphite | IncineratorParent technology | Plan |
DetailsStores information for a logic processor. High capacity. Construction cost: 30 Copper Health: 200 · 2 × 2 tiles Plan this research | 900 Copper 2,600 Graphite 2,600 Silicon 900 Phase Fabric | Memory CellParent technology | Plan |
DetailsStores information for a logic processor. Construction cost: 30 Copper Health: 40 · 1 × 1 tiles Plan this research | 900 Copper 900 Graphite 900 Silicon | MessageParent technology | Plan |
DetailsRepairs blocks in its vicinity. Optionally uses phase fabric to boost range and efficiency. Construction cost: 50 Copper Health: 320 · 2 × 2 tiles Plan this research | 1,500 Copper 3,300 Lead 700 Titanium 1,200 Silicon | MenderParent technology | Plan |
DetailsPeriodically repairs blocks in its vicinity. Optionally uses silicon to boost range and efficiency. Construction cost: 25 Copper Health: 80 · 1 × 1 tiles Plan this research | 700 Copper 900 Lead | Power NodeParent technology | Plan |
DetailsFires long-range artillery at enemy ground targets. Can step over most terrain. Construction cost: 70 Silicon Health: 680 · Armor: 4 · Speed: 5.4 tiles/s Unit recipe, stats & upgrade chain Plan this research | No resource payment | Mech FabricatorParent technology | Plan |
DetailsStores a message for communication between allies. Construction cost: 5 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper 100 Graphite | SwitchParent technology | Plan |
| No resource payment | LeadParent technology | Plan | |
DetailsRuns a sequence of logic instructions in a loop. Can be used to control units and buildings. Construction cost: 90 Copper Health: 40 · 1 × 1 tiles Plan this research | 3,000 Copper 1,500 Lead 1,500 Silicon | Silicon SmelterParent technology | Plan |
DetailsFires shells and standard bullets at enemy ground targets. Construction cost: 35 Metaglass Health: 600 · Armor: 4 · Speed: 6.75 tiles/s Unit recipe, stats & upgrade chain Plan this research | 2,000 Silicon 2,000 Graphite | RissoParent technology | Plan |
DetailsAutomatically mines copper and lead, depositing it into the core. Construction cost: 15 Lead Health: 100 · Armor: 0 · Speed: 11.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | 1,500 Silicon 700 Lead | FlareParent technology | Plan |
DetailsCompresses coal into graphite. Requires water as coolant. Construction cost: 100 Lead Health: 360 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 3,300 Lead 1,500 Graphite 3,300 Titanium 700 Silicon | Coal CentrifugeParent technology | Plan |
DetailsUpgrades inputted units to the third tier. Construction cost: 650 Lead Health: 1,200 · 5 × 5 tiles Unit production recipes & operating requirements Plan this research | 26,000 Lead 13,000 Titanium 26,000 Thorium 17,000 Silicon | Additive ReconstructorParent technology | Plan |
Mycelial BastionSerpulo · sectorDetailsThis fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units. Assault the complex. Obtain the technology within. Utilize units capable of traversing walls. Plan this research | No resource payment | OvergrowthParent technology | Plan |
DetailsProduces naval units. Output units can be used directly, or moved into reconstructors for upgrading. Construction cost: 150 Copper Health: 360 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 5,200 Copper 4,500 Lead 4,100 Metaglass | Air FactoryParent technology | Plan |
Naval FortressSerpulo · sectorDetailsThe enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. Plan this research | No resource payment | Humid CoastlineParent technology | Plan |
DetailsFires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets. Construction cost: 40 Metaglass Health: 20,000 · Armor: 20 · Speed: 4.88 tiles/s Unit recipe, stats & upgrade chain Plan this research | 50,000 Silicon 30,000 Plastanium 25,000 Surge Alloy 17,000 Phase Fabric | AegiresParent technology | Plan |
DetailsUses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct. Explodes violently if neoplasm is not removed from the reactor via conduits. Construction cost: 500 Silicon Health: 3,900 · 5 × 5 tiles Generator power, fuels & coolant Plan this research | 17,100 Silicon 1,040 Phase Fabric 5,040 Surge Alloy 27,900 Tungsten 2,600 Oxide 3,300 Carbide | Flux ReactorParent technology | Plan |
DetailsA dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. Plan this research | No resource payment | CyanogenParent technology | Plan |
| No resource payment | HydrogenParent technology | Plan | |
DetailsFires laser bolts that damage enemy targets and repair allied structures. Capable of flight. Construction cost: 20 Lead Health: 200 · Armor: 1 · Speed: 4.13 tiles/s Unit recipe, stats & upgrade chain Plan this research | 1,500 Silicon 1,000 Lead 1,000 Titanium | DaggerParent technology | Plan |
Nuclear Production ComplexSerpulo · sectorDetailsA former facility for the production and processing of thorium, reduced to ruins. Research the Thorium Reactor, and utilize it for advanced power generation. The enemy is present here in great numbers, constantly scouting for attackers. Plan this research | No resource payment | Infested CanyonsParent technology | Plan |
DetailsFires twisting pairs of lightning orbs at enemy targets. Construction cost: 50 Graphite Health: 2,300 · Armor: 6 · Speed: 13.5 tiles/s Unit recipe, stats & upgrade chain Plan this research | 720 Thorium 900 Silicon | Prime RefabricatorParent technology | Plan |
DetailsProtects nearby allies with a regenerating shield. Capable of carrying most ground units. Construction cost: 15 Lead Health: 24,000 · Armor: 20 · Speed: 6 tiles/s Unit recipe, stats & upgrade chain Plan this research | 50,000 Silicon 30,000 Plastanium 25,000 Surge Alloy 17,000 Phase Fabric | QuadParent technology | Plan |
| No resource payment | CoalParent technology | Plan | |
DetailsUses large amounts of power, sand and water to drill for oil. Construction cost: 150 Copper Health: 430 · 3 × 3 tiles Mining, extraction rates & supply Plan this research | 5,200 Copper 3,900 Lead 6,200 Graphite 3,900 Thorium 2,400 Silicon | Water ExtractorParent technology | Plan |
DetailsFires a long-range piercing railgun bolt at enemy targets. Construction cost: 75 Metaglass Health: 22,000 · Armor: 16 · Speed: 4.65 tiles/s Unit recipe, stats & upgrade chain Plan this research | 50,000 Silicon 30,000 Plastanium 25,000 Surge Alloy 17,000 Phase Fabric | SeiParent technology | Plan |
OriginErekir · sectorDetailsThe final sector with a significant enemy presence. No probable research opportunities remain - focus solely on destroying all enemy cores. Plan this research | No resource payment | KarstParent technology | Plan |
DetailsIncreases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack. Construction cost: 200 Lead Health: 485 · 3 × 3 tiles Plan this research | 7,200 Lead 4,500 Titanium 4,500 Silicon 2,600 Plastanium 4,100 Surge Alloy | Overdrive ProjectorParent technology | Plan |
DetailsIncreases the speed of nearby buildings. Optionally uses phase fabric to boost range and efficiency. Does not stack. Construction cost: 100 Lead Health: 175 · 2 × 2 tiles Plan this research | 3,300 Lead 2,400 Titanium 2,400 Silicon 900 Plastanium | Force ProjectorParent technology | Plan |
DetailsOnly outputs items to the sides if the front path is blocked. Construction cost: 8 Graphite Health: 90 · 1 × 1 tiles Plan this research | 270 Graphite 270 Beryllium | Duct RouterParent technology | Plan |
DetailsOnly outputs items to the left and right if the front path is blocked. Construction cost: 4 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper 100 Lead | SorterParent technology | Plan |
OvergrowthSerpulo · sectorDetailsThis area is overgrown, closer to the origin of the spores. The enemy has established an outpost here. Build Mace units. Destroy it. Plan this research | No resource payment | FrontierParent technology | Plan |
DetailsConverts beryllium and ozone into oxide. Emits heat as a by-product. Construction cost: 80 Graphite Health: 860 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 2,610 Graphite 3,330 Silicon 4,050 Beryllium 4,050 Tungsten | ElectrolyzerParent technology | Plan |
| No resource payment | SiliconParent technology | Plan | |
DetailsFires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret. Construction cost: 40 Graphite Health: 560 · Armor: 4 · Speed: 6.22 tiles/s Unit recipe, stats & upgrade chain Plan this research | 2,000 Silicon 2,000 Graphite | RetusaParent technology | Plan |
DetailsUsed as fuel and an oxidizing agent in material production. Moderately explosive. Plan this research | No resource payment | WaterParent technology | Plan |
DetailsFires a tractor beam that pulls in air targets, damaging them in the process. Construction cost: 50 Graphite Health: 640 · 2 × 2 tiles Plan this research | 1,500 Graphite 3,700 Titanium 5,600 Silicon | WaveParent technology | Plan |
DetailsMoves large payloads, such as units from factories. Construction cost: 10 Copper Health: 360 · 3 × 3 tiles Plan this research | 300 Copper 300 Graphite | Titanium ConveyorParent technology | Plan |
DetailsLoad liquids and items into blocks. Construction cost: 80 Graphite Health: 645 · 3 × 3 tiles Plan this research | 2,340 Graphite 5,040 Silicon 2,700 Tungsten | Payload Mass DriverParent technology | Plan |
DetailsLong-range payload transport structure. Shoots received payloads to linked payload mass drivers. Construction cost: 20 Graphite Health: 645 · 3 × 3 tiles Plan this research | 540 Graphite 1,350 Silicon 1,080 Tungsten | Reinforced Payload ConveyorParent technology | Plan |
DetailsSplits input payloads into 3 output directions. Functions as a sorter when a filter is set. Construction cost: 10 Copper Health: 360 · 3 × 3 tiles Plan this research | 300 Copper 400 Graphite | Payload ConveyorParent technology | Plan |
DetailsUnloads liquids and items from blocks. Construction cost: 140 Graphite Health: 645 · 3 × 3 tiles Plan this research | 4,320 Graphite 7,200 Silicon 5,760 Tungsten | Payload LoaderParent technology | Plan |
PeaksErekir · sectorDetailsThe mountainous terrain in this sector make most units useless. Flying units will be required. Be aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. Plan this research | No resource payment | MarshParent technology | Plan |
Perilous HarborSerpulo · sectorDetailsMultiple enemy bases have been established across this treacherous coastal region. Construct naval units, and crush their fortifications. Plan this research | No resource payment | FrontierParent technology | Plan |
DetailsTransports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. Construction cost: 20 Metaglass Health: 50 · 1 × 1 tiles Plan this research | 600 Metaglass 300 Titanium 200 Silicon 100 Phase Fabric | Pulse ConduitParent technology | Plan |
DetailsInstantly transports items over terrain or buildings. Longer range than the item bridge, but requires power. Construction cost: 10 Lead Health: 50 · 1 × 1 tiles Plan this research | 300 Lead 300 Graphite 200 Silicon 100 Phase Fabric | Mass DriverParent technology | Plan |
| No resource payment | ThoriumParent technology | Plan | |
| No resource payment | Surge AlloyParent technology | Plan | |
DetailsApplies heat to structures. Requires phase fabric. Construction cost: 30 Beryllium Health: 510 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 810 Beryllium 450 Oxide 270 Carbide | Phase SynthesizerParent technology | Plan |
DetailsSynthesizes phase fabric from thorium, sand, and ozone. Requires heat. Construction cost: 100 Thorium Health: 1,115 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 2,970 Thorium 2,970 Silicon 6,480 Tungsten 900 Carbide | Carbide CrucibleParent technology | Plan |
DetailsProtects structures from enemy projectiles, reflecting most bullets upon impact. Construction cost: 6 Phase Fabric Health: 600 · 1 × 1 tiles Plan this research | 200 Phase Fabric | Surge WallParent technology | Plan |
DetailsSynthesizes phase fabric from thorium and sand. Construction cost: 120 Lead Health: 190 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 4,100 Lead 2,400 Thorium 4,500 Silicon | Plastanium CompressorParent technology | Plan |
Planetary Launch TerminalSerpulo · sectorDetailsThe final objective. This coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded. Produce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. Plan this research | No resource payment | Desolate RiftParent technology
| Plan |
DetailsWhen placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. Optionally uses hydrogen to boost efficiency. Construction cost: 40 Beryllium Health: 255 · 2 × 2 tiles Mining, extraction rates & supply Plan this research | 9 Beryllium | Core: BastionParent technology | Plan |
| No resource payment | OilParent technology | Plan | |
DetailsProduces plastanium from oil and titanium. Construction cost: 115 Lead Health: 320 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 3,900 Lead 1,900 Graphite 2,600 Titanium 2,600 Silicon | Spore PressParent technology | Plan |
DetailsTransports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput. Construction cost: 1 Graphite Health: 90 · 1 × 1 tiles Plan this research | 80 Graphite 80 Silicon 80 Plastanium | Titanium ConveyorParent technology | Plan |
DetailsProtects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. Construction cost: 2 Metaglass Health: 500 · 1 × 1 tiles Plan this research | 100 Metaglass 100 Plastanium | Titanium WallParent technology | Plan |
DetailsMoves liquids forward. Does not accept input from the sides. Does not leak. Construction cost: 1 Metaglass Health: 220 · 1 × 1 tiles Plan this research | 80 Metaglass 100 Thorium 80 Plastanium | Pulse ConduitParent technology | Plan |
DetailsAn improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. Construction cost: 18 Copper Health: 160 · 2 × 2 tiles Mining, extraction rates & supply Plan this research | 500 Copper 300 Graphite | Graphite PressParent technology | Plan |
DetailsAutomatically rebuilds destroyed structures and assists other units in construction. Construction cost: 15 Lead Health: 400 · Armor: 0 · Speed: 19.5 tiles/s Unit recipe, stats & upgrade chain Plan this research | 2,000 Silicon 2,000 Graphite | MonoParent technology | Plan |
DetailsTransmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. Construction cost: 2 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper 200 Lead | Combustion GeneratorParent technology | Plan |
DetailsFires piercing cluster bullets at enemy targets. Less affected by liquid drag Construction cost: 80 Thorium Health: 5,000 · Armor: 11 · Speed: 4.8 tiles/s Unit recipe, stats & upgrade chain Plan this research | No resource payment | Prime RefabricatorParent technology | Plan |
DetailsUpgrades inputted units to the third tier. Construction cost: 250 Thorium Health: 2,500 · 5 × 5 tiles Unit production recipes & operating requirements Plan this research | 1,620 Thorium 13,500 Silicon 6,480 Tungsten 3,600 Oxide | Ship RefabricatorParent technology | Plan |
DetailsFires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight. Construction cost: 20 Lead Health: 320 · Armor: 4 · Speed: 5.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | 2,000 Silicon 2,000 Graphite | NovaParent technology | Plan |
DetailsMoves liquids forward. Transports faster and stores more than standard conduits. Construction cost: 1 Metaglass Health: 90 · 1 × 1 tiles Plan this research | 80 Metaglass 100 Titanium | Liquid RouterParent technology | Plan |
DetailsCrushes scrap into fine sand. Construction cost: 30 Copper Health: 40 · 1 × 1 tiles Factory inputs, outputs & production rates Plan this research | 900 Copper 700 Lead | KilnParent technology | Plan |
| No resource payment | CoalParent technology | Plan | |
DetailsMixes coal, lead and sand into pyratite. Construction cost: 50 Copper Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 1,500 Copper 700 Lead | Graphite PressParent technology | Plan |
DetailsGenerates large amounts of power from arkycite and slag. Produces water as a byproduct. Construction cost: 100 Graphite Health: 935 · 3 × 3 tiles Generator power, fuels & coolant Plan this research | 1,170 Graphite 1,170 Silicon 350 Oxide 210 Carbide | Chemical Combustion ChamberParent technology | Plan |
DetailsDrops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units. Construction cost: 15 Lead Health: 6,000 · Armor: 10 · Speed: 9 tiles/s Unit recipe, stats & upgrade chain Plan this research | 42,000 Silicon 37,000 Titanium 32,000 Plastanium | MegaParent technology | Plan |
DetailsFires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded. Construction cost: 20 Lead Health: 640 · Armor: 9 · Speed: 3.75 tiles/s Unit recipe, stats & upgrade chain Plan this research | 6,500 Silicon 4,000 Titanium 2,000 Metaglass | PulsarParent technology | Plan |
DetailsFires long-range homing missiles with unstable plasma shielding at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets. Construction cost: 200 Graphite Health: 6,000 · Armor: 4 · Speed: 8.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | No resource payment | Ship AssemblerParent technology | Plan |
DetailsGradually uncovers terrain and enemy units in a large radius. Requires power. Construction cost: 50 Graphite Health: 60 · 1 × 1 tiles Plan this research | 63 Silicon 63 Graphite | BreachParent technology | Plan |
RavineErekir · sectorDetailsAn important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces. Produce surge alloy. Construct Afflict turrets. Plan this research | No resource payment | MarshParent technology | Plan |
DetailsSlowly repairs allied structures in a square perimeter. Requires hydrogen. Optionally uses phase fabric to boost efficiency. Construction cost: 80 Silicon Health: 1,040 · 3 × 3 tiles Plan this research | 2,340 Silicon 2,340 Beryllium 1,710 Tungsten 600 Oxide | Beam NodeParent technology | Plan |
DetailsFires a barrage of massive piercing bullets at enemy targets. Construction cost: 10 Lead Health: 24,000 · Armor: 30 · Speed: 3 tiles/s Unit recipe, stats & upgrade chain Plan this research | 50,000 Silicon 30,000 Plastanium 25,000 Surge Alloy 17,000 Phase Fabric | ScepterParent technology | Plan |
DetailsTransports fluids over structures and terrain. Construction cost: 8 Graphite Health: 250 · 1 × 1 tiles Plan this research | 180 Graphite 540 Beryllium | Reinforced Liquid JunctionParent technology | Plan |
DetailsMoves fluids forward. Doesn't accept non-conduit inputs to the sides. Construction cost: 2 Beryllium Health: 250 · 1 × 1 tiles Plan this research | 270 Beryllium | Turbine CondenserParent technology | Plan |
DetailsStores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. Construction cost: 40 Graphite Health: 480 · 2 × 2 tiles Plan this research | 1,080 Graphite 810 Tungsten | Overflow DuctParent technology | Plan |
DetailsStores a sizeable amount of fluids. Construction cost: 16 Beryllium Health: 400 · 2 × 2 tiles Plan this research | 1,710 Beryllium 1,080 Tungsten | Reinforced Liquid RouterParent technology | Plan |
DetailsActs as a junction between two crossing conduits. Construction cost: 4 Graphite Health: 250 · 1 × 1 tiles Plan this research | 90 Graphite 180 Beryllium | Reinforced ConduitParent technology | Plan |
DetailsDistributes fluids equally to all sides. Construction cost: 8 Graphite Health: 250 · 1 × 1 tiles Plan this research | 630 Graphite 360 Beryllium | Reinforced Liquid JunctionParent technology | Plan |
DetailsStores a large amount of fluids. Construction cost: 50 Beryllium Health: 900 · 3 × 3 tiles Plan this research | 1,350 Beryllium 1,080 Tungsten | Reinforced Liquid ContainerParent technology | Plan |
DetailsStores a message for communication between allies. Construction cost: 10 Graphite Health: 100 · 1 × 1 tiles Plan this research | 270 Graphite 90 Beryllium | Duct RouterParent technology | Plan |
DetailsMoves payloads forward. Construction cost: 10 Tungsten Health: 800 · 3 × 3 tiles Plan this research | 1,080 Tungsten | DuctParent technology | Plan |
DetailsDistributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Construction cost: 15 Tungsten Health: 800 · 3 × 3 tiles Plan this research | 1,620 Tungsten | Reinforced Payload ConveyorParent technology | Plan |
DetailsPumps and outputs liquids. Requires hydrogen. Construction cost: 20 Silicon Health: 380 · 2 × 2 tiles Mining, extraction rates & supply Plan this research | 540 Silicon 1,080 Beryllium 810 Tungsten | Reinforced ConduitParent technology | Plan |
DetailsProtects structures from enemy projectiles, periodically releasing electric arcs upon contact. Construction cost: 6 Surge Alloy Health: 1,000 · 1 × 1 tiles Plan this research | 14 Surge Alloy 90 Tungsten | Tungsten WallParent technology | Plan |
DetailsStores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. Construction cost: 70 Thorium Health: 1,080 · 3 × 3 tiles Plan this research | 1,980 Thorium 2,970 Beryllium 3,870 Tungsten | Reinforced ContainerParent technology | Plan |
DetailsContinuously repairs the closest damaged unit in its vicinity. Construction cost: 30 Copper Health: 40 · 1 × 1 tiles Plan this research | 900 Copper 900 Lead 600 Silicon | Mend ProjectorParent technology | Plan |
DetailsContinuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. Construction cost: 80 Thorium Health: 205 · 2 × 2 tiles Plan this research | 2,600 Thorium 3,000 Silicon 1,900 Plastanium | Repair PointParent technology | Plan |
DetailsFires homing torpedoes at enemy targets. Repairs allied units. Construction cost: 20 Titanium Health: 270 · Armor: 3 · Speed: 6.75 tiles/s Unit recipe, stats & upgrade chain Plan this research | 700 Silicon 1,000 Titanium | RissoParent technology | Plan |
DetailsShoots clusters of shells at ground enemies over long distances. Construction cost: 150 Copper Health: 1,170 · 3 × 3 tiles Plan this research | 5,200 Copper 4,600 Graphite 1,900 Titanium | SalvoParent technology | Plan |
DetailsFires a barrage of missiles and bullets at enemy targets. Construction cost: 35 Metaglass Health: 280 · Armor: 2 · Speed: 8.25 tiles/s Unit recipe, stats & upgrade chain Plan this research | 1,000 Silicon 1,700 Metaglass | Naval FactoryParent technology | Plan |
DetailsPumps and outputs liquids. Requires power. Construction cost: 70 Copper Health: 160 · 2 × 2 tiles Mining, extraction rates & supply Plan this research | 2,200 Copper 1,500 Metaglass 1,000 Titanium 600 Silicon | Pulse ConduitParent technology | Plan |
DetailsDistributes input items to all 4 output directions equally. Construction cost: 3 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper | JunctionParent technology | Plan |
DetailsUses the heat of decaying radioactive compounds to produce energy at a slow rate. Construction cost: 100 Lead Health: 245 · 2 × 2 tiles Generator power, fuels & coolant Plan this research | 3,300 Lead 1,500 Thorium 2,400 Silicon 2,400 Plastanium 700 Phase Fabric | Thorium ReactorParent technology | Plan |
Ruinous ShoresSerpulo · sectorDetailsPast the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap. Continue the expansion outwards. Rediscover the technology. Plan this research | No resource payment | Cratered BattlegroundParent technology | Plan |
Salt FlatsSerpulo · sectorDetailsOn the outskirts of the desert lie the Salt Flats. Few resources can be found in this location. The enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. Plan this research | No resource payment | Windswept IslandsParent technology | Plan |
DetailsFires quick salvos of bullets at enemies. Construction cost: 100 Copper Health: 960 · 2 × 2 tiles Plan this research | 3,300 Copper 2,600 Graphite 1,500 Titanium | HailParent technology | Plan |
| Available from the start | Available from the start | Starting unlockPlan | |
| Available from the start | Available from the start | Starting unlockPlan | |
| 13,500 Graphite 15,300 Silicon 17,100 Tungsten 1,650 Oxide 2,160 Carbide | DisperseParent technology | Plan | |
DetailsFires clumps of lead, scrap or metaglass flak at enemy aircraft. Construction cost: 85 Copper Health: 800 · 2 × 2 tiles Plan this research | 100 Copper 70 Lead | DuoParent technology | Plan |
DetailsFires a barrage of charged bullets at enemy targets. Construction cost: 10 Lead Health: 9,000 · Armor: 20 · Speed: 2.7 tiles/s Unit recipe, stats & upgrade chain Plan this research | 42,000 Silicon 37,000 Titanium 32,000 Plastanium | FortressParent technology | Plan |
DetailsBurns any ground enemies close to it. Highly effective at close range. Construction cost: 25 Copper Health: 400 · 1 × 1 tiles Plan this research | 700 Copper 600 Graphite | ArcParent technology | Plan |
| No resource payment | SandParent technology | Plan | |
DetailsProtects structures from enemy projectiles. Construction cost: 6 Scrap Health: 240 · 1 × 1 tiles Plan this research | 200 Scrap | Large Copper WallParent technology | Plan |
DetailsDamages and destroys incoming projectiles. Laser projectiles are not targeted. Construction cost: 40 Titanium Health: 1,000 · 2 × 2 tiles Plan this research | 1,200 Titanium 2,600 Thorium 4,500 Silicon 1,200 Phase Fabric | ParallaxParent technology | Plan |
DetailsFires a barrage of missiles and armor-piercing bullets at enemy targets. Construction cost: 75 Metaglass Health: 11,000 · Armor: 12 · Speed: 5.48 tiles/s Unit recipe, stats & upgrade chain Plan this research | 42,000 Silicon 37,000 Titanium 32,000 Plastanium | BrydeParent technology | Plan |
DetailsSeparates slag into its mineral components. Construction cost: 30 Copper Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 900 Copper 700 Titanium | MelterParent technology | Plan |
DetailsProtects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. Construction cost: 20 Phase Fabric Health: 4,160 · 2 × 2 tiles Plan this research | 120 Phase Fabric 210 Surge Alloy 270 Beryllium | Large Reinforced Surge WallParent technology | Plan |
DetailsAssembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. Construction cost: 400 Thorium Health: 3,600 · 5 × 5 tiles Unit production recipes & operating requirements Plan this research | 13,500 Thorium 34,200 Silicon 19,800 Tungsten 3,600 Oxide 990 Carbide | Tank AssemblerParent technology | Plan |
DetailsConstructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. Construction cost: 250 Silicon Health: 575 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 4,140 Silicon 3,240 Beryllium | Tank FabricatorParent technology | Plan |
DetailsUpgrades inputted ship units to the second tier. Construction cost: 150 Silicon Health: 1,040 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 450 Beryllium 180 Tungsten 270 Silicon 40 Oxide | Mech RefabricatorParent technology | Plan |
DetailsReleases electric arcs upon enemy unit contact. Construction cost: 25 Lead Health: 50 · 1 × 1 tiles Plan this research | 700 Lead 300 Silicon | LancerParent technology | Plan |
DetailsDamages and destroys enemy projectiles in a radius. Requires cyanogen. Construction cost: 150 Silicon Health: 915 · 3 × 3 tiles Plan this research | 4,680 Silicon 1,050 Surge Alloy 2,970 Tungsten 450 Oxide | Build TowerParent technology | Plan |
SiegeErekir · sectorDetailsThis sector features two parallel canyons that will force a two-pronged attack. Research cyanogen to gain the capability to create even stronger tank units. Caution: enemy long-range missiles have been detected. The missiles may be shot down before impact. Plan this research | No resource payment | CreviceParent technology | Plan |
| No resource payment | GraphiteParent technology | Plan | |
| No resource payment | SandParent technology | Plan | |
DetailsRefines silicon from sand and graphite. Construction cost: 80 Graphite Health: 575 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 135 Beryllium 45 Graphite | Cliff CrusherParent technology | Plan |
DetailsRefines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. Construction cost: 80 Metaglass Health: 395 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 2,600 Metaglass 4,100 Titanium 1,900 Silicon 1,000 Plastanium | Multi-PressParent technology | Plan |
DetailsRefines silicon from sand and coal. Construction cost: 30 Copper Health: 160 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 900 Copper 700 Lead | Graphite PressParent technology | Plan |
DetailsRefined in separators into constituent metals. Consumed in liquid turrets as ammunition. Plan this research | No resource payment | ScrapParent technology | Plan |
DetailsRefined in separators into constituent metals. Consumed in liquid turrets as ammunition. Plan this research | No resource payment | TungstenParent technology | Plan |
DetailsApplies heat to structures. Requires slag. Construction cost: 20 Beryllium Health: 1,040 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 1,080 Tungsten 450 Oxide 2,160 Beryllium | Electric HeaterParent technology | Plan |
DetailsIncinerates non-volatile items or liquids. Requires slag. Construction cost: 15 Tungsten Health: 70 · 1 × 1 tiles Plan this research | 360 Tungsten | ElectrolyzerParent technology | Plan |
DetailsRedirects accumulated heat to other blocks. Construction cost: 8 Graphite Health: 200 · 2 × 2 tiles Plan this research | 2,610 Graphite 140 Surge Alloy | Heat RouterParent technology | Plan |
DetailsFires bursts of piercing, lightning-emitting bullets. Construction cost: 800 Silicon Health: 8,750 · 5 × 5 tiles Plan this research | 29,700 Silicon 2,200 Phase Fabric 10,500 Surge Alloy 3,600 Oxide 5,700 Carbide | LustreParent technology | Plan |
DetailsProvides a small amount of power from the sun. Construction cost: 10 Lead Health: 40 · 1 × 1 tiles Generator power, fuels & coolant Plan this research | 300 Lead 200 Silicon | Power NodeParent technology | Plan |
DetailsIf an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right. Construction cost: 2 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper 100 Lead | RouterParent technology | Plan |
DetailsFires large bullets at air and ground targets. Construction cost: 900 Copper Health: 2,560 · 4 × 4 tiles Plan this research | 38,000 Copper 11,000 Graphite 9,200 Thorium 6,200 Plastanium 9,200 Surge Alloy | CycloneParent technology | Plan |
DetailsFires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain. Construction cost: 40 Metaglass Health: 1,000 · Armor: 9 · Speed: 4.05 tiles/s Unit recipe, stats & upgrade chain Plan this research | 6,500 Silicon 4,000 Titanium 2,000 Metaglass | AtraxParent technology | Plan |
SplitErekir · sectorDetailsThe minimal enemy presence in this sector makes it perfect for testing new transport tech. Plan this research | No resource payment | AtlasParent technology | Plan |
| No resource payment | CoalParent technology | Plan | |
DetailsCompresses spore pods into oil. Construction cost: 35 Lead Health: 320 · 2 × 2 tiles Factory inputs, outputs & production rates Plan this research | 1,000 Lead 900 Silicon | Silicon SmelterParent technology | Plan |
Stained MountainsSerpulo · sectorDetailsFurther inland lie the mountains, yet untainted by spores. Extract the abundant titanium in this area. Learn how to use it. The enemy presence is greater here. Do not give them time to send their strongest units. Plan this research | No resource payment | Biomass Synthesis FacilityParent technology | Plan |
DetailsGenerates power by burning flammable materials and converting water to steam. Construction cost: 35 Copper Health: 160 · 2 × 2 tiles Generator power, fuels & coolant Plan this research | 1,000 Copper 1,200 Lead 700 Graphite 900 Silicon | Power NodeParent technology | Plan |
DetailsFires standard bullets at enemy targets. Construction cost: 50 Silicon Health: 850 · Armor: 6 · Speed: 5.63 tiles/s Unit recipe, stats & upgrade chain Plan this research | No resource payment | Tank FabricatorParent technology | Plan |
StrongholdErekir · sectorDetailsThe large enemy encampment in this sector guards significant deposits of thorium. Use it to develop higher tier units and turrets. Plan this research | No resource payment | CalderaParent technology | Plan |
DetailsFires a continuous jet of flame at enemy targets. Pierces armor. Construction cost: 200 Silicon Health: 1,890 · 3 × 3 tiles Plan this research | 360 Tungsten 360 Silicon 40 Oxide 720 Beryllium | DiffuseParent technology | Plan |
Sunken PierSerpulo · sectorDetails[optional objective] Once an offshore oil platform, this facility has long-since fallen into disrepair. High amounts of enemy naval units detected. Be prepared for attacks from multiple directions. Plan this research | No resource payment | Naval FortressParent technology | Plan |
| No resource payment | ThoriumParent technology | Plan | |
| No resource payment | TungstenParent technology | Plan | |
DetailsMoves items in batches. Can be sped up with power. Conducts power. Construction cost: 1 Surge Alloy Health: 130 · 1 × 1 tiles Plan this research | 21 Surge Alloy 72 Tungsten | Armored DuctParent technology | Plan |
DetailsCreates surge alloy from silicon and metals constituent in slag. Requires heat. Construction cost: 80 Graphite Health: 825 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 2,340 Graphite 2,970 Silicon 2,340 Tungsten 1,300 Oxide | Oxidation ChamberParent technology | Plan |
DetailsEqually distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. Construction cost: 5 Surge Alloy Health: 130 · 1 × 1 tiles Plan this research | 70 Surge Alloy 72 Tungsten | Surge ConveyorParent technology | Plan |
DetailsFuses titanium, lead, silicon and copper into surge alloy. Construction cost: 80 Lead Health: 430 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 2,600 Lead 2,200 Thorium 2,600 Silicon | MelterParent technology | Plan |
DetailsA long-range power node with fewer available connections. Construction cost: 10 Lead Health: 200 · 2 × 2 tiles Plan this research | 300 Lead 200 Titanium 400 Silicon 400 Surge Alloy | Battery DiodeParent technology | Plan |
DetailsProtects structures from enemy projectiles, periodically releasing electric arcs upon contact. Construction cost: 6 Surge Alloy Health: 920 · 1 × 1 tiles Plan this research | 200 Surge Alloy | Thorium WallParent technology | Plan |
DetailsFires homing missiles at enemies. Construction cost: 35 Graphite Health: 1,200 · 2 × 2 tiles Plan this research | 1,000 Graphite 1,000 Titanium 900 Silicon 1,400 Plastanium | SalvoParent technology | Plan |
DetailsA toggleable switch. State can be read and controlled with logic processors. Construction cost: 5 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper 100 Graphite | Micro ProcessorParent technology | Plan |
Tainted WoodsSerpulo · sectorDetails[optional objective] Rich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse. Utilize its resources to produce Plastanium. Fend off the enemy. Plan this research | No resource payment | Infested CanyonsParent technology | Plan |
DetailsAssembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. Construction cost: 500 Thorium Health: 2,800 · 5 × 5 tiles Unit production recipes & operating requirements Plan this research | 7,110 Thorium 9,000 Silicon 1,050 Oxide 300 Carbide | Ship RefabricatorParent technology | Plan |
DetailsConstructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. Construction cost: 200 Silicon Health: 575 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 180 Beryllium 72 Graphite 72 Silicon | Core: BastionParent technology | Plan |
DetailsUpgrades inputted tank units to the second tier. Construction cost: 100 Silicon Health: 860 · 3 × 3 tiles Unit production recipes & operating requirements Plan this research | 2,250 Silicon 4,860 Beryllium 1,710 Tungsten | Mech FabricatorParent technology | Plan |
Tar FieldsSerpulo · sectorDetailsThe outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves. Although abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them. Research oil processing technology if possible. Plan this research | No resource payment | Salt FlatsParent technology | Plan |
DetailsFires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. Construction cost: 350 Silicon Health: 6,500 · Armor: 5 · Speed: 4.5 tiles/s Unit recipe, stats & upgrade chain Plan this research | No resource payment | Mech AssemblerParent technology | Plan |
Testing GroundsSerpulo · sectorDetails[optional objective] A crater-riddled desert valley, formerly used as a testing ground for military projects. Due to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions. Plan this research | No resource payment | Humid CoastlineParent technology | Plan |
DetailsUpgrades inputted units to the fifth and final tier. Construction cost: 4,000 Lead Health: 5,830 · 9 × 9 tiles Unit production recipes & operating requirements Plan this research | 199,000 Lead 42,000 Thorium 144,000 Silicon 24,000 Plastanium 24,000 Phase Fabric 33,000 Surge Alloy | Exponential ReconstructorParent technology | Plan |
The OnsetErekir · sectorDetailsCommence the conquest of Erekir. Gather resources, produce units, and begin researching technology. Plan this research | Available from the start | Available from the start | Starting unlockPlan |
DetailsGenerates power when placed in hot locations. Construction cost: 40 Copper Health: 160 · 2 × 2 tiles Generator power, fuels & coolant Plan this research | 1,200 Copper 1,500 Lead 1,200 Metaglass 1,000 Graphite 1,000 Silicon | Steam GeneratorParent technology | Plan |
| No resource payment | TitaniumParent technology | Plan | |
| No resource payment | TungstenParent technology | Plan | |
DetailsGenerates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Construction cost: 300 Lead Health: 1,400 · 3 × 3 tiles Generator power, fuels & coolant Plan this research | 11,000 Lead 1,500 Metaglass 5,200 Graphite 5,200 Thorium 7,200 Silicon | Differential GeneratorParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 6 Thorium Health: 800 · 1 × 1 tiles Plan this research | 200 Thorium | Titanium WallParent technology | Plan |
DetailsDisplays arbitrary graphics from a logic processor. Seamlessly connects to nearby tiled display blocks. Construction cost: 8 Lead Health: 50 · 1 × 1 tiles Plan this research | 200 Lead 200 Metaglass 200 Silicon 100 Phase Fabric | Logic DisplayParent technology | Plan |
DetailsFires massive explosive artillery shells at ground targets. Requires hydrogen. Construction cost: 400 Thorium Health: 4,000 · 4 × 4 tiles Plan this research | 13,500 Thorium 9,900 Silicon 8,280 Tungsten | AfflictParent technology | Plan |
| No resource payment | LeadParent technology | Plan | |
DetailsTransports items forward. Faster than a standard conveyor. Construction cost: 1 Copper Health: 65 · 1 × 1 tiles Plan this research | 80 Copper 80 Lead 80 Titanium | Bridge ConveyorParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 6 Titanium Health: 440 · 1 × 1 tiles Plan this research | 200 Titanium | Large Copper WallParent technology | Plan |
DetailsFires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain. Construction cost: 40 Metaglass Health: 22,000 · Armor: 22 · Speed: 3.75 tiles/s Unit recipe, stats & upgrade chain Plan this research | 50,000 Silicon 30,000 Plastanium 25,000 Surge Alloy 17,000 Phase Fabric | ArkyidParent technology | Plan |
DetailsFires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. Construction cost: 400 Lead Health: 2,250 · 3 × 3 tiles Plan this research | 15,000 Lead 3,300 Metaglass 9,200 Titanium 3,300 Thorium | WaveParent technology | Plan |
DetailsUsed in drills, armor and ammunition. Required in the construction of more advanced structures. Plan this research | No resource payment | GraphiteParent technology | Plan |
DetailsProtects structures from enemy projectiles. Construction cost: 6 Tungsten Health: 720 · 1 × 1 tiles Plan this research | 180 Tungsten | Beryllium WallParent technology | Plan |
DetailsGenerates power when placed on vents. Produces a small amount of water. Construction cost: 60 Beryllium Health: 575 · 3 × 3 tiles Generator power, fuels & coolant Plan this research | 13 Beryllium | Core: BastionParent technology | Plan |
DetailsOpposite of an overflow duct. Outputs to the front if the left and right paths are blocked. Construction cost: 8 Graphite Health: 90 · 1 × 1 tiles Plan this research | 270 Graphite 270 Beryllium | Overflow DuctParent technology | Plan |
DetailsOpposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Construction cost: 4 Copper Health: 40 · 1 × 1 tiles Plan this research | 100 Copper 100 Lead | Overflow GateParent technology | Plan |
DetailsConstructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. Construction cost: 80 Silicon Health: 630 · 3 × 3 tiles Plan this research | 2,250 Silicon 14 Surge Alloy 15 Oxide | Duct BridgeParent technology | Plan |
DetailsActs as an unloading point for cargo drones. Accepts items that match the selected filter. Construction cost: 60 Silicon Health: 285 · 2 × 2 tiles Plan this research | 2,700 Silicon 10 Oxide | Unit Cargo LoaderParent technology | Plan |
DetailsRepairs all units in its vicinity. Requires ozone. Construction cost: 90 Graphite Health: 285 · 2 × 2 tiles Plan this research | 2,700 Graphite 2,700 Silicon 2,340 Tungsten | Tank FabricatorParent technology | Plan |
DetailsUnloads items from nearby blocks in any direction. Output can be filtered to unload only specific items. Construction cost: 25 Titanium Health: 70 · 1 × 1 tiles Plan this research | 700 Titanium 900 Silicon | ContainerParent technology | Plan |
DetailsFires large piercing splitting bullets at enemy targets. Less affected by liquid drag. Construction cost: 200 Silicon Health: 11,000 · Armor: 20 · Speed: 4.72 tiles/s Unit recipe, stats & upgrade chain Plan this research | 1,800 Silicon 1,440 Beryllium 2,160 Tungsten | Tank AssemblerParent technology | Plan |
DetailsStores a large amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader. Construction cost: 250 Titanium Health: 495 · 3 × 3 tiles Plan this research | 9,200 Titanium 4,300 Thorium | ContainerParent technology | Plan |
DetailsFires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight. Construction cost: 20 Lead Health: 8,200 · Armor: 16 · Speed: 3.3 tiles/s Unit recipe, stats & upgrade chain Plan this research | 42,000 Silicon 37,000 Titanium 32,000 Plastanium | QuasarParent technology | Plan |
DetailsCondenses vent gases into water. Consumes power. Construction cost: 20 Graphite Health: 575 · 3 × 3 tiles Factory inputs, outputs & production rates Plan this research | 540 Graphite 1,710 Beryllium | Beam NodeParent technology | Plan |
| Available from the start | Available from the start | Starting unlockPlan | |
| Available from the start | Available from the start | Starting unlockPlan | |
DetailsExtracts groundwater. Used in locations with no surface water available. Construction cost: 30 Copper Health: 160 · 2 × 2 tiles Mining, extraction rates & supply Plan this research | 900 Copper 900 Lead 900 Metaglass 900 Graphite | Laser DrillParent technology | Plan |
DetailsFires streams of liquid at enemies. Automatically extinguishes fires when supplied with water. Construction cost: 25 Copper Health: 1,000 · 2 × 2 tiles Plan this research | 700 Copper 2,400 Lead 1,400 Metaglass | ScorchParent technology | Plan |
Weathered ChannelsSerpulo · sectorDetails[optional objective] This channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them. The enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly. Plan this research | No resource payment | Naval FortressParent technology | Plan |
Windswept IslandsSerpulo · sectorDetailsFurther past the shoreline is this remote chain of islands. Records show they once had structures producing Plastanium. Fend off the enemy's naval units. Establish a base on the islands. Research these factories. Plan this research | No resource payment | Ruinous ShoresParent technology | Plan |
DetailsFires salvos of missiles at enemy targets. Construction cost: 40 Metaglass Health: 700 · Armor: 5 · Speed: 12.75 tiles/s Unit recipe, stats & upgrade chain Plan this research | 6,500 Silicon 4,000 Titanium 2,000 Metaglass | HorizonParent technology | Plan |
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Mindustry v160.7. Sources & coverage.