Units & upgrade chains
Find how to build each of the 50 standard campaign factory-produced units, from Dagger and Stell to Reign and Conquer. Compare recipes and follow the upgrades. Calculate a complete unit batch.
50 units
| Unit & base stats | Production building | Consumed per unit | Used to build & unlock |
|---|---|---|---|
Shocks all enemy units and structures that enter its energy field. Repairs all allies. 12,000 health · 12 armor · 5.25 tiles/s base speed | 90 seconds per unit at full supply 60/s Cryofluid 780 power/s at this stage | 1 × 850 Silicon | |
Fires long-range homing missiles at enemy targets. Can step over most terrain. 2,700 health · 7 armor · 4.875 tiles/s base speed | 60 seconds per unit at full supply 10/s Nitrogen 270 power/s at this stage | 1 × | Final production tier |
Fires a barrage of bullets at enemy targets. 7,200 health · 17 armor · 6 tiles/s base speed | 90 seconds per unit at full supply 60/s Cryofluid 780 power/s at this stage | 1 × 850 Silicon | |
Fires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain. 8,000 health · 14 armor · 4.65 tiles/s base speed | 90 seconds per unit at full supply 60/s Cryofluid 780 power/s at this stage | 1 × 850 Silicon | |
Fires debilitating orbs of slag at ground targets. Can step over most terrain. 600 health · 3 armor · 4.5 tiles/s base speed | 10 seconds per unit at full supply 180 power/s at this stage | 1 × | |
Fires twisting pairs of bullets at enemy targets. 1,100 health · 3 armor · 15 tiles/s base speed | 50 seconds per unit at full supply 3/s Hydrogen 150 power/s at this stage | 1 × | |
Fires long-range artillery shells and missiles at enemy targets. 910 health · 7 armor · 6.375 tiles/s base speed | 30 seconds per unit at full supply 360 power/s at this stage | 1 × | |
Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. 1,100 health · 5 armor · 4.5 tiles/s base speed | 45 seconds per unit at full supply 3/s Hydrogen 150 power/s at this stage | 1 × | |
Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. 18,000 health · 9 armor · 8.25 tiles/s base speed | 180 seconds per unit at full supply Requires a Basic Assembler Module facing the assembly area. 12/s Cyanogen 180 power/s at this stage | 6 × 20 × | Final production tier |
Fires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag. 22,000 health · 26 armor · 3.6 tiles/s base speed | 180 seconds per unit at full supply Requires a Basic Assembler Module facing the assembly area. 9/s Cyanogen 150 power/s at this stage | 6 × 20 × | Final production tier |
Fires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain. 18,000 health · 14 armor · 2.25 tiles/s base speed | 240 seconds per unit at full supply 180/s Cryofluid 1,500 power/s at this stage | 1 × 1,000 Silicon | Final production tier |
Moves toward enemy targets and self-destructs, causing a large explosion. 150 health · 0 armor · 7.5 tiles/s base speed | 10 seconds per unit at full supply 72 power/s at this stage | ||
Fires seeking cluster-missiles at enemy targets. Repairs allied units. 870 health · 6 armor · 6.45 tiles/s base speed | 30 seconds per unit at full supply 360 power/s at this stage | 1 × | |
Fires standard bullets at enemy targets. 150 health · 0 armor · 3.75 tiles/s base speed | 15 seconds per unit at full supply 72 power/s at this stage | ||
Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets. 12,000 health · 9 armor · 7.5 tiles/s base speed | 180 seconds per unit at full supply Requires a Basic Assembler Module facing the assembly area. 12/s Cyanogen 150 power/s at this stage | 6 × 20 × | Final production tier |
Fires two piercing lasers and a barrage of flak at enemy targets. 22,000 health · 22 armor · 4.05 tiles/s base speed | 240 seconds per unit at full supply 180/s Cryofluid 1,500 power/s at this stage | 1 × 1,000 Silicon | Final production tier |
Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. 600 health · 1 armor · 13.5 tiles/s base speed | 40 seconds per unit at full supply 90 power/s at this stage | ||
Fires standard bullets at enemy ground targets. 70 health · 0 armor · 20.25 tiles/s base speed | 15 seconds per unit at full supply 72 power/s at this stage | 15 Silicon | |
Fires long-range artillery at enemy ground targets. 900 health · 9 armor · 3.225 tiles/s base speed | 30 seconds per unit at full supply 360 power/s at this stage | 1 × | |
Drops clusters of bombs on enemy ground targets. 340 health · 3 armor · 12.375 tiles/s base speed | 10 seconds per unit at full supply 180 power/s at this stage | 1 × | |
Fires alternating bullets at enemy targets. 2,100 health · 8 armor · 5.25 tiles/s base speed | 30 seconds per unit at full supply 3/s Hydrogen 180 power/s at this stage | 1 × | |
Fires streams of flame at enemy targets. 550 health · 4 armor · 3.75 tiles/s base speed | 10 seconds per unit at full supply 180 power/s at this stage | 1 × | |
Automatically repairs damaged structures. Capable of carrying blocks and small ground units. 460 health · 3 armor · 18.75 tiles/s base speed | 30 seconds per unit at full supply 360 power/s at this stage | 1 × | |
Fires long-range artillery at enemy ground targets. Can step over most terrain. 680 health · 4 armor · 5.4 tiles/s base speed | 40 seconds per unit at full supply 90 power/s at this stage | ||
Fires shells and standard bullets at enemy ground targets. 600 health · 4 armor · 6.75 tiles/s base speed | 10 seconds per unit at full supply 180 power/s at this stage | 1 × | |
Automatically mines copper and lead, depositing it into the core. 100 health · 0 armor · 11.25 tiles/s base speed | 35 seconds per unit at full supply 72 power/s at this stage | ||
Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets. 20,000 health · 20 armor · 4.875 tiles/s base speed | 240 seconds per unit at full supply 180/s Cryofluid 1,500 power/s at this stage | 1 × 1,000 Silicon | Final production tier |
Fires laser bolts that damage enemy targets and repair allied structures. Capable of flight. 200 health · 1 armor · 4.125 tiles/s base speed | 40 seconds per unit at full supply 72 power/s at this stage | ||
Fires twisting pairs of lightning orbs at enemy targets. 2,300 health · 6 armor · 13.5 tiles/s base speed | 60 seconds per unit at full supply 10/s Nitrogen 270 power/s at this stage | 1 × | Final production tier |
Protects nearby allies with a regenerating shield. Capable of carrying most ground units. 24,000 health · 20 armor · 6 tiles/s base speed | 240 seconds per unit at full supply 180/s Cryofluid 1,500 power/s at this stage | 1 × 1,000 Silicon | Final production tier |
Fires a long-range piercing railgun bolt at enemy targets. 22,000 health · 16 armor · 4.65 tiles/s base speed | 240 seconds per unit at full supply 180/s Cryofluid 1,500 power/s at this stage | 1 × 1,000 Silicon | Final production tier |
Fires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret. 560 health · 4 armor · 6.225 tiles/s base speed | 10 seconds per unit at full supply 180 power/s at this stage | 1 × | |
Automatically rebuilds destroyed structures and assists other units in construction. 400 health · 0 armor · 19.5 tiles/s base speed | 10 seconds per unit at full supply 180 power/s at this stage | 1 × | |
Fires piercing cluster bullets at enemy targets. Less affected by liquid drag 5,000 health · 11 armor · 4.8 tiles/s base speed | 60 seconds per unit at full supply 10/s Nitrogen 270 power/s at this stage | 1 × | Final production tier |
Fires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight. 320 health · 4 armor · 5.25 tiles/s base speed | 10 seconds per unit at full supply 180 power/s at this stage | 1 × | |
Drops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units. 6,000 health · 10 armor · 9 tiles/s base speed | 90 seconds per unit at full supply 60/s Cryofluid 780 power/s at this stage | 1 × 850 Silicon | |
Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded. 640 health · 9 armor · 3.75 tiles/s base speed | 30 seconds per unit at full supply 360 power/s at this stage | 1 × | |
Fires long-range homing missiles with unstable plasma shielding at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets. 6,000 health · 4 armor · 8.25 tiles/s base speed | 60 seconds per unit at full supply 12/s Cyanogen 150 power/s at this stage | 4 × 12 × | Final production tier |
Fires a barrage of massive piercing bullets at enemy targets. 24,000 health · 30 armor · 3 tiles/s base speed | 240 seconds per unit at full supply 180/s Cryofluid 1,500 power/s at this stage | 1 × 1,000 Silicon | Final production tier |
Fires homing torpedoes at enemy targets. Repairs allied units. 270 health · 3 armor · 6.75 tiles/s base speed | 35 seconds per unit at full supply 72 power/s at this stage | ||
Fires a barrage of missiles and bullets at enemy targets. 280 health · 2 armor · 8.25 tiles/s base speed | 45 seconds per unit at full supply 72 power/s at this stage | ||
Fires a barrage of charged bullets at enemy targets. 9,000 health · 20 armor · 2.7 tiles/s base speed | 90 seconds per unit at full supply 60/s Cryofluid 780 power/s at this stage | 1 × 850 Silicon | |
Fires a barrage of missiles and armor-piercing bullets at enemy targets. 11,000 health · 12 armor · 5.475 tiles/s base speed | 90 seconds per unit at full supply 60/s Cryofluid 780 power/s at this stage | 1 × 850 Silicon | |
Fires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain. 1,000 health · 9 armor · 4.05 tiles/s base speed | 30 seconds per unit at full supply 360 power/s at this stage | 1 × | |
Fires standard bullets at enemy targets. 850 health · 6 armor · 5.625 tiles/s base speed | 35 seconds per unit at full supply 90 power/s at this stage | ||
Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. 6,500 health · 5 armor · 4.5 tiles/s base speed | 70 seconds per unit at full supply 12/s Cyanogen 180 power/s at this stage | 5 × 12 × | Final production tier |
Fires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain. 22,000 health · 22 armor · 3.75 tiles/s base speed | 240 seconds per unit at full supply 180/s Cryofluid 1,500 power/s at this stage | 1 × 1,000 Silicon | Final production tier |
Fires large piercing splitting bullets at enemy targets. Less affected by liquid drag. 11,000 health · 20 armor · 4.725 tiles/s base speed | 50 seconds per unit at full supply 9/s Cyanogen 150 power/s at this stage | 4 × 10 × | Final production tier |
Fires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight. 8,200 health · 16 armor · 3.3 tiles/s base speed | 90 seconds per unit at full supply 60/s Cryofluid 780 power/s at this stage | 1 × 850 Silicon | |
Fires salvos of missiles at enemy targets. 700 health · 5 armor · 12.75 tiles/s base speed | 30 seconds per unit at full supply 360 power/s at this stage | 1 × |
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Standard recipes at default rules. Core units, assembly drones, enemy-only units, weapon damage, abilities, custom rules and mods are outside this catalogue. Listed speed is the base movement value, without terrain or status effects.
Mindustry v160.7. Sources & coverage.