Mining & liquid extraction
Extraction rate calculator
Steady-state rates with full required supply, clear outputs and no overdrive or weather modifiers. Each building uses the same settings. Supply shortages, mixed beam ores, startup time and transport capacity are not simulated.
Drills, bores, crushers & pumps
16 extraction blocks
| Block | Base output / second | Required supply / second | Optional boost |
|---|---|---|---|
Crushes walls, outputting sand indefinitely. Requires power and hydrogen. Efficiency varies based on type of wall. Optionally consumes graphite to increase efficiency. Calculate output & supplySpecifications & research3 × 3 tiles · 950 health 20 item capacity · 10 liquid capacity Construction: 80 Silicon | Sand: 3.75/s at 100% affinity per wall Only the 3 walls directly along the working face count. | 1/s Hydrogen 60 power/s | 1.6× output 0.75/s Graphite Optional; required inputs still apply. |
A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. Optionally uses nitrogen to boost efficiency. Calculate output & supplySpecifications & research3 × 3 tiles · 1,040 health · Drill tier 5 20 item capacity · 30 liquid capacity Construction: 100 Silicon | Thorium: 1.8/s Beryllium: 1.8/s Graphite: 1.8/s Tungsten: 1.8/s Full coverage (3 beams), without optional boost. 3 beams; 6-tile reach. Rates assume all beams hit the same ore. | 0.5/s Hydrogen 48 power/s | 2.5× output 3/s Nitrogen Optional; required inputs still apply. |
The ultimate drill. Requires large amounts of power. Calculate output & supplySpecifications & research4 × 4 tiles · 765 health · Drill tier 5 20 item capacity · 60 liquid capacity Construction: 65 Copper | Sand: 3.429/s Copper: 2.909/s Lead: 2.909/s Scrap: 3.429/s Coal: 2.526/s Titanium: 2.233/s Thorium: 2/s Full coverage (16 ore tiles), without optional boost. Only tiles of the selected ore count. Mixed deposits do not add all ore types together. | 180 power/s | 3.24× output 6/s Water Optional; required inputs still apply. |
Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. Calculate output & supplySpecifications & research2 × 2 tiles · 255 health 10 item capacity Construction: 25 Graphite | Sand: 1.091/s at 100% affinity per wall Only the 2 walls directly along the working face count. | 11 power/s | No optional booster |
An improved impact drill. Capable of mining thorium. Requires hydrogen. Optionally uses cyanogen to boost efficiency. Calculate output & supplySpecifications & research5 × 5 tiles · 2,500 health · Drill tier 7 60 item capacity · 40 liquid capacity Construction: 150 Thorium | Sand: 5.333/s Thorium: 5.333/s Beryllium: 10.667/s Tungsten: 5.333/s Full coverage (25 ore tiles), without optional boost. Only tiles of the selected ore count. Mixed deposits do not add all ore types together. | 4/s Hydrogen 360 power/s | 2× output 0.75/s Cyanogen Optional; required inputs still apply. Output arrives in bursts, not continuously. |
When placed on ore, outputs items in bursts indefinitely. Requires power and water. Optionally uses ozone to boost efficiency. Calculate output & supplySpecifications & research4 × 4 tiles · 1,020 health · Drill tier 6 40 item capacity · 100 liquid capacity Construction: 60 Graphite | Sand: 1.333/s Beryllium: 2.667/s Tungsten: 1.333/s Full coverage (16 ore tiles), without optional boost. Only tiles of the selected ore count. Mixed deposits do not add all ore types together. | 10/s Water 160 power/s | 1.75× output 3/s Ozone Optional; required inputs still apply. Output arrives in bursts, not continuously. |
Pumps and outputs liquids. Calculate output & supplySpecifications & research3 × 3 tiles · 430 health 200 liquid capacity Construction: 80 Copper | 118.8/s at full 100%-yield coverage Terrain can raise or lower the rate. Place over one liquid type. Count only liquid-bearing tiles under the pump. | 78 power/s | No optional booster |
Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. Calculate output & supplySpecifications & research3 × 3 tiles · 360 health · Drill tier 4 10 item capacity · 48 liquid capacity Construction: 35 Copper | Sand: 1.929/s Copper: 1.636/s Lead: 1.636/s Scrap: 1.929/s Coal: 1.421/s Titanium: 1.256/s Thorium: 1.125/s Full coverage (9 ore tiles), without optional boost. Only tiles of the selected ore count. Mixed deposits do not add all ore types together. | 66 power/s | 2.56× output 4.8/s Water Optional; required inputs still apply. |
When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources. Calculate output & supplySpecifications & research2 × 2 tiles · 160 health · Drill tier 2 10 item capacity · 30 liquid capacity Construction: 12 Copper Research requirements · Plan unlock | Sand: 0.4/s Copper: 0.369/s Lead: 0.369/s Scrap: 0.4/s Coal: 0.343/s Full coverage (4 ore tiles), without optional boost. Only tiles of the selected ore count. Mixed deposits do not add all ore types together. | No mandatory input | 2.56× output 3/s Water Optional; required inputs still apply. |
Pumps and outputs liquids. Does not require power. Calculate output & supplySpecifications & research1 × 1 tiles · 40 health 20 liquid capacity Construction: 15 Copper | 7/s at full 100%-yield coverage Terrain can raise or lower the rate. Place over one liquid type. Count only liquid-bearing tiles under the pump. | No mandatory input | No optional booster |
Uses large amounts of power, sand and water to drill for oil. Calculate output & supplySpecifications & research3 × 3 tiles · 430 health 10 item capacity · 40 liquid capacity Construction: 150 Copper | Oil: 15/s at 100% terrain efficiency Use the placement efficiency shown in game; soil and dry-ground coverage change output. | 1/s Sand 9/s Water 180 power/s | No optional booster |
When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. Optionally uses hydrogen to boost efficiency. Calculate output & supplySpecifications & research2 × 2 tiles · 255 health · Drill tier 3 10 item capacity · 10 liquid capacity Construction: 40 Beryllium Research requirements · Plan unlock | Beryllium: 0.75/s Graphite: 0.75/s Full coverage (2 beams), without optional boost. 2 beams; 5-tile reach. Rates assume all beams hit the same ore. | 9 power/s | 2.5× output 0.25/s Hydrogen Optional; required inputs still apply. |
An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. Calculate output & supplySpecifications & research2 × 2 tiles · 160 health · Drill tier 3 10 item capacity · 35 liquid capacity Construction: 18 Copper | Sand: 0.6/s Copper: 0.533/s Lead: 0.533/s Scrap: 0.6/s Coal: 0.48/s Titanium: 0.436/s Full coverage (4 ore tiles), without optional boost. Only tiles of the selected ore count. Mixed deposits do not add all ore types together. | No mandatory input | 2.56× output 3.5/s Water Optional; required inputs still apply. |
Pumps and outputs liquids. Requires hydrogen. Calculate output & supplySpecifications & research2 × 2 tiles · 380 health 160 liquid capacity Construction: 20 Silicon | 80/s at full 100%-yield coverage Terrain can raise or lower the rate. Place over one liquid type. Count only liquid-bearing tiles under the pump. | 1.5/s Hydrogen | No optional booster |
Pumps and outputs liquids. Requires power. Calculate output & supplySpecifications & research2 × 2 tiles · 160 health 80 liquid capacity Construction: 70 Copper | 48/s at full 100%-yield coverage Terrain can raise or lower the rate. Place over one liquid type. Count only liquid-bearing tiles under the pump. | 18 power/s | No optional booster |
Extracts groundwater. Used in locations with no surface water available. Calculate output & supplySpecifications & research2 × 2 tiles · 160 health 40 liquid capacity Construction: 30 Copper | Water: 6.6/s at 100% terrain efficiency Use the placement efficiency shown in game; soil and dry-ground coverage change output. | 90 power/s | No optional booster |
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Coverage is limited to the standard Serpulo and Erekir campaign blocks and their researchable resources. Terrain names describe game tiles, not a guarantee that those tiles occur on your current map.
Mindustry v160.7. Sources & coverage.