Power generators & fuel
Compare Serpulo and Erekir generators, then calculate the fuel and coolant needed to power your buildings. Open a material link to find its producers.
Power & fuel calculator
Steady-state estimate with full required supply and no overdrive. Factory demand excludes the generator's own operating draw, which is subtracted automatically. Add mining, fuel-production and transport power to your demand. Startup, supply interruptions, heat routing and meltdown are not simulated.
Campaign generator catalogue
14 generators
| Generator | Power & fuel options | Materials / second | Operating conditions |
|---|---|---|---|
Generates power from arkycite and ozone. Calculate fuel & power balanceConstruction & research3 × 3 tiles · 825 health Construction: 40 Graphite | 550 power/s net Full supply | 2/s Ozone 40/s Arkycite | Full required supply. The figures exclude mining, transport and fuel-production power. |
Generates power by burning flammable materials, such as coal. Calculate fuel & power balanceConstruction & research1 × 1 tiles · 40 health Construction: 25 Copper | 60 power/s net Coal Compare all accepted fuels | 0.5/s Coal | Fuel choice changes power yield and burn duration. The figures exclude upstream supply power. |
Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. Calculate fuel & power balanceConstruction & research3 × 3 tiles · 360 health Construction: 70 Copper | 1,080 power/s net Full supply | 0.273/s Pyratite 6/s Cryofluid | Full required supply. The figures exclude mining, transport and fuel-production power. |
Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input. Explodes if insufficient cyanogen is provided. Calculate fuel & power balanceConstruction & research5 × 5 tiles · 2,850 health Construction: 240 Graphite | 18,000 power/s net 150 supplied heat | 9/s Cyanogen 150 heat for full output | Power and cyanogen use scale with supplied heat, capped at 150 heat. Maintain coolant before adding heat: insufficient coolant causes instability and explosion. Heat production costs are additional. |
Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. Calculate fuel & power balanceConstruction & research4 × 4 tiles · 900 health Construction: 500 Lead | 6,300 power/s net Fully warmed up 7,800 gross − 1,500 operating draw Approx. 21.164 seconds to break even during ideal startup. | 0.429/s Blast Compound 15/s Cryofluid | Fully warmed up. Needs 1,500 power/s from an existing grid or charged batteries to start, plus uninterrupted fuel and coolant. Net output subtracts its own draw; upstream fuel production is additional. |
Provides a small amount of power from the sun. More efficient than the standard solar panel. Calculate fuel & power balanceConstruction & research3 × 3 tiles · 450 health Construction: 60 Lead | 96 power/s net 100% effective sunlight | No item or liquid input | Output varies with ambient light, weather and map solar multiplier. Enter their combined effective output percentage; 100% is the base output, not a guaranteed all-day supply. |
Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct. Explodes violently if neoplasm is not removed from the reactor via conduits. Calculate fuel & power balanceConstruction & research5 × 5 tiles · 3,900 health Construction: 500 Silicon | 8,400 power/s net Full supply | 0.333/s Phase Fabric 80/s Arkycite 10/s Water Output: 20/s Neoplasm Output: 60 heat | Keep the neoplasm outlet clear. A full output tank destroys the reactor. Heat output assumes full supply and warmup. |
Generates large amounts of power from arkycite and slag. Produces water as a byproduct. Calculate fuel & power balanceConstruction & research3 × 3 tiles · 935 health Construction: 100 Graphite | 1,400 power/s net Full supply | 20/s Slag 40/s Arkycite Output: 20/s Water | Full required supply. The figures exclude mining, transport and fuel-production power. |
Uses the heat of decaying radioactive compounds to produce energy at a slow rate. Calculate fuel & power balanceConstruction & research2 × 2 tiles · 245 health Construction: 100 Lead | 270 power/s net Thorium Compare all accepted fuels | 0.071/s Thorium | Fuel choice changes power yield and burn duration. The figures exclude upstream supply power. |
Provides a small amount of power from the sun. Calculate fuel & power balanceConstruction & research1 × 1 tiles · 40 health Construction: 10 Lead | 7.2 power/s net 100% effective sunlight | No item or liquid input | Output varies with ambient light, weather and map solar multiplier. Enter their combined effective output percentage; 100% is the base output, not a guaranteed all-day supply. |
Generates power by burning flammable materials and converting water to steam. Calculate fuel & power balanceConstruction & research2 × 2 tiles · 160 health Construction: 35 Copper | 330 power/s net Coal Compare all accepted fuels | 0.667/s Coal 6/s Water | Fuel choice changes power yield and burn duration. Maintain continuous water supply. The figures exclude upstream supply power. |
Generates power when placed in hot locations. Calculate fuel & power balanceConstruction & research2 × 2 tiles · 160 health Construction: 40 Copper | 108 power/s net 100% placement efficiency | No item or liquid input | Enter the placement efficiency shown in game. 100% produces 108 power/s; suitable hot terrain can exceed 100%. No weather modifier is included. |
Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Calculate fuel & power balanceConstruction & research3 × 3 tiles · 1,400 health Construction: 300 Lead | 900 power/s net Full 30-item thorium buffer | 0.167/s Thorium 2.4/s Cryofluid | Output follows the thorium buffer. Rates assume continuous replenishment and enough cryofluid to keep the reactor cold. Losing coolant causes overheating, faster fuel consumption and possible meltdown. |
Generates power when placed on vents. Produces a small amount of water. Calculate fuel & power balanceConstruction & research3 × 3 tiles · 575 health Construction: 60 Beryllium Research requirements · Plan unlock | 180 power/s net Full steam vent | No item or liquid input Output: 5/s Water | Place the full 3 × 3 footprint on a steam vent. The normal full-vent output is 180 power/s and 5 water/s; partial vent placement is not valid. |
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Complete the supply chain
Calculate factory power demand · Find fuel recipes and heat producers · Calculate mining and pump supply · Browse resource producers and consumers
All 14 power-generating blocks in the standard campaign research trees. Batteries, power distribution, custom rules and mods are outside this calculator.
Mindustry v160.7. Sources & coverage.